201,677 Commits over 4,171 Days - 2.01cph!
Automated Linux Build #541
Increased steam auth timeout
Vending machine tweaks
Phrases
Groundwork for attacks being able to require same height or not
Fixed skin rendering on some icons
Automated Windows Build #541
Toptier door hatches cull further away (100m)
Automated Linux DS Build #541
resized targ computer albedo
AssetMenu and AssetListDrawer both allow for creation of new assets of the given type via a popup editor window
Removed NestedEditor attribute and drawer, AssetMenu replaces usage
HQ Metal/Ore/Metal Fragments
generic cans large and small
Wind generator isn't craftable
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Item ID is shown as ReadOnly instead of HideInInspector
Toptier door hatches wont cull (for now)
Building addons boilerplate
Renamed BuildingTypeDefinition to BuldingCategoryDefinition
Added BuildingTypes enum
Renamed EnumsArrays to Enums (static value array cache)
Removed mood snapshots from the blending config (for now)
Various editor improvements
Fixed some nulled building category definition refs
FOR FUCK SAKE Adding CP to player UI
!A texture for UI
vending machine now shows condition for item being sold
vending machine obeys preventBuilding bounds
vending machine destroys when ground is removed
max transactions/sell order amount for conditioned items limited to 1
snapshot system simplification.
vending machine accepts up to 9999 currency stack size
fixed exploits
vend machine health displays when below 95% (was 70%) CC : reddit
changed value to Construction
Building decay material hookups, addons stuff