201,677 Commits over 4,171 Days - 2.01cph!

9 Years Ago
Carry position
9 Years Ago
Removed bear combat idle sound event Added debug panel animation control thing
9 Years Ago
More tolerant shooting vs. aiming
9 Years Ago
Higher AI aim tolerance
9 Years Ago
vending machine progress
9 Years Ago
compile fixes
9 Years Ago
Fixed deferred mesh decals
9 Years Ago
Movement doesn't trigger cooldown. Max CP capped at 5
9 Years Ago
LongHoverTime exposed to inspector. Info panel now works except attack description
9 Years Ago
McMerge
9 Years Ago
art
9 Years Ago
more art
9 Years Ago
unit info card now shows all the correct data. Added colour description tags for attacks
9 Years Ago
Hut building positions.
9 Years Ago
Fixed messed up cop aiming in C+S mode
9 Years Ago
Merge
9 Years Ago
Slightly more cops
9 Years Ago
More UI text replacement
9 Years Ago
Fixed potential NRE in SelectableIndicatorWidget
9 Years Ago
Back to safe applyVis Hiz culling enabled by default
9 Years Ago
Added dev client build option
9 Years Ago
Merge
9 Years Ago
Refactor for managers, so they handle real builds correctly. + minor edits
9 Years Ago
New flame turret sounds Fixed slot deployables not palying placement sounds Polished a bunch of existing deployable placement sounds Add placement sounds to most deployables that had none
9 Years Ago
added most vending machine functionality protocol++
9 Years Ago
Client build issues
9 Years Ago
merge from main
9 Years Ago
Change Tile top level object to Tiles layer, changed tile mouse detection to Raycasting individual tile cubes
9 Years Ago
made building shelter rocks more rocky
9 Years Ago
gathering anims bools should toogle correctly now
9 Years Ago
reduced some cooldowns
9 Years Ago
Reduced healer movement
9 Years Ago
Disabled occlusion culling on server
9 Years Ago
trying to make pickup variants but will settle for faster pickup for now
9 Years Ago
Bow optimisation
9 Years Ago
Slimmed down GoogleAnalytics to single file, portable
9 Years Ago
▊▄▅ ▋█▍▅▌█▇▊.██▄▆▉▆▍_▋▍▇▋▉▇█▊▍█▇ ▊▌ █.▊ ▌▉ ▆▄▉▇▄▋▄ ! ▋▄█▍█ ▄▇▉▋▍▌▅▋.▍▉▌▆▋▍▊▉▋▉▅▌ (▊▉▄█▊ ▊▊▆▆▍█▌█ ▅▌▄ ▋▍▌▊ █▄▉▋▆▆▉▄▄▉ ▍█▇▄ ▌▉▇▄▄▆▅▌█)
9 Years Ago
Replaced old roadside powerboxes on procgen - removed old
9 Years Ago
9 Years Ago
tests
9 Years Ago
Fix for skinning errors on female torso
9 Years Ago
unit tweaks
9 Years Ago
9 Years Ago
Gathering AI plan is enabled for DM again, not sure why it was disabled but we're going to find out ;x
9 Years Ago
Fixed Before/UI Mask, now with more UI-ness Updated ASE to v0.4.1
9 Years Ago
metas
9 Years Ago
Gathering action chain order fixes
9 Years Ago
deleting old wm to avoid conflicts
9 Years Ago
Disabling hiz culling on gfx dev types other than d3d9, d3d11 and glcore
9 Years Ago
* util.Decal now has a 4th argument - ignore entity * Small gitsync - fixed string.GetFileFromFilename & Paint tool small change