201,418 Commits over 4,171 Days - 2.01cph!
Overgrowth dressing scene updates
reworked move/attack audio events
Finished Desires refactor.
Merge from desires refactor
Expose Influence component in BuildingSettingsEditor
Fixed various clutter prefab fuckups
Updated scene settings again
Fixed more clutter prefab fuckups
Removed bug reporter define
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adding new city_arena_3 with buildings on all prefabs
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Placeholder mortar effect
updated fence assets to use new shader technique
Morale.GetFleeDestination makes seveeral attempts to find a valid destination, testing validity via Unit.Navigation.IsValidDestination
GetFleeDestinationFromOrigin uses increasing deviation
Navigation uses a smaller valid radius sample check
Reduced shadow acne via fixed normal bias hack on nature/speedtree
Deprecated transmission and custom BRDF + touched affected shaders
Nuked unused deferred override shaders
DispenserProvidesDesiredItem now use for loop to access MyDesires FA, rather than GetEnumerator/Foreach.
Audio definitions can now be set to loop, added main music trigger
Another case of foreach over an FA replaced with for loop.
DistanceConditionSettings evaluate doesn't access BlackboardReadKeys
BaseBehaviour accessed ActionChain Actions FA with a foreach, replaced with a for loop.