200,445 Commits over 4,140 Days - 2.02cph!
Rocket factory / side tower update and staircase
Changed InvokeHandler times from AoS to SoA (performance)
Fixed OSX / Linux / Win32 debug builds not uploading to Steam
skin approval + broken icons
Belief system boilerplate
Reapplied main camera effect connections
Looking at doing day / night cycle
Started adding Hunt Desire
Disabled allow MSAA on main camera
Updated SSAO + fixed OnPostRender error
Reapplied packed hdr and tweaked tier settings
skin approval + icons
fixed missing hatchet
Cleanup in ssao
Small water reflection optimization (bw++, all platforms)
Hunt desire creation from radial
Build navmesh async, to try to avoid consuming all server cores (slower but friendlier)
backup/progress
static chair prop adapted from deployable
External walls block ai
External gates block ai (unless open)
Ores block ai
Massively improved InvokeHandler hashing
Rocket factory / side towers interior and staircases
Adding time manager and a system that manages jobs scheduled for a certain time.
added paul harts new tree bark texture to trees and unwrapped tree trunks to fit it
More changes to make hunt desires work.
AI for hunting in area WIP.
Facepunch.System project automatically includes all its cs files (like the other plugins)
Finds and invokes actions that should've happed between times.
Moved InvokeHandler to plugins
Made InvokeHandler methods part of FacepunchBehaviour rather than extension methods