199,693 Commits over 4,140 Days - 2.01cph!
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Board tile ripple effect is now 1 coroutine per ring of tiles not 1 per tile
GitSync - Fixed Drive system inheritance, Fixed table.IsSequential being table.IsNumericKeys, Removed unused variables from the Stack class, removed CAP_INNATE_RANGE_ATTACK1 from weapon_base, Removed RENDER_GROUP_OPAQUE_ENTITY from code as it doesnt exist
Added subsurface quality control; set medium as default
Added subsurface depth scale control
Tweaked spec textures and materials a bit more
Added detail amount by roughness masking (e.g. nails)
Reduced default ssp scatter radius to 2
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Fixed constant dropping of picked up items
Fixed some road geometry errors.
Fixed div by zero in SSS specular reconstruction
Fixed desires debug display
Various AI tweaks
Fix for small offset calculation error
single shot trap with all the trappings...
Desire creation in AttachToItem
CanAttachToItem doesn't actually attach the item (goty)
Fixed NRE when applying workshop skins with nosteam
office_vents texture sets + mats
Debug spawning can specify whether the entity should be player controlled
Revamped selected unit info, effects & vitals display
Fixed weird TMP error caused by the ° character
Added default skin ssp to player ragdoll
Can place floor grills above large furnace
Network++
Refactored some stuff to new HealthChangeData.
DamageTracker reworked to use the HealthChangeData. (any future killfeed bugs, look here <----------)
Started wip CombatTracker basics.
Floor spikes block foundation placement
Furnace deploy volume tweak
Stopped welfare payments to players that are disconnected
Fixed interaction max subscriptions always being 1
Fixed Conversations.GetTopics not clearing buffer
Renamed some stamina related effects
Fixed DataAsset caching display names badly
Exposed player controlled toggle in DebugTools spawning tab
GameInstance now has a CombatTracker.
GameInstance::ModifyHealth() now uses HealthChangeData and calls CombatTracker.
Music editor UX tweaks
Better waveform texture caching
Song tweaks
Initial implementation of classic theme
Made welfare pay once a day using the TOD system
Removed seconds from TOD display
shotgun trap implementation
protocol++
phrases
manifest
Fixed water lighting to match new brdf
Fixed postprocess subsurface errors on non-core brdf surfaces
Deprecated legacy preintegrated skin shader and lighting path
Deleted legacy preintegrated skin shader
Fixed player preview for new core skin shader
Changed UIPlayerPreview render texture to linear hdr