200,005 Commits over 4,140 Days - 2.01cph!
fixing UI intro anim for consecutive match, adding the battle UI fading during the outcome while I was at it
Fixed unit attachments not being properly unblocked sometimes.
Removed potential trailing reference to attached entity
Added auto material repacking when source textures change size
Updated packed mats, maps and db
Fixed coverage query registration handling
Fixed filter mode in packed texture
ore node hotspots now use coverage queries
More work on navmesh grid.
Fixed NRE in UnitGroupCondition when the target entity had no group
Modal UI windows now share common tabbed navigation
Added UnitDetailView portrait spinning
Removed UDV items listing (pending new features)
Supermarket counters and cash register
Fixed combat music (and probably various other triggers)
Disabled raiding goal plan that contains an empty GPV
Updated female textures & playermodel
hacky pine tree collision fix
Facilitated getting off ladders at the top
Dont change cursor state for a default interaction that is not available
Fixed lingering tooltip when opening radial
Female head seam geo/skinning & female light skin sets
Fixed coverage queries frame depth mismatch
Ladder improvements. Vertical ladders can be climbed down. Sloped ladders not yet
Zones now get notified when a session is being killed
All Zone weather now gets disabled when a session ends (fixes bug 918)
Added some checks in world debug tool so it doesn't error out between sessions
PlayerController now clears override cursor if it cannot tick (fixed override cursor persisting when opening menus, changing sessions, etc)
Ladder work. Easier to hop on.
Changed my mind about ladder controls. Instead of looking up/down and pressing forward to go up/down the ladder, player presses forward to go up and back to go down, regardless of view angle.
Made move order effects unscaled and increased reliability so every mouse click should make a visual marker
Basically just stopped character walk animations when they're on a ladder. Good enough for the moment
Made ladder checks a sphere instead of a ray, so you can "hang" on a ladder while aiming around
Fixed wooden log attachment point groups so log wasn't equipped in chest
Merge ladders into Paul's branch
Cherry-pick merge ladders branch into Main
Early work on NPCs using ladders
Can now pass groups as the creator/target of activities for diplomatic events
Building things near other tribes will now trigger a negative diplomatic event
Nuked terrain.atlasmipfix
EAC API updates (attempt 2)
Ensure BasePlayer IsRunning and IAIAgent IsRunning doesn't conflict (renamed to IsNavRunning).
Work towards optimizing cover point management. Still causing some big spikes now and then.