201,324 Commits over 4,171 Days - 2.01cph!
Implemented deposit all to fire
Require free hands to light fire
Minor flame turret exploit fix
Fixed flame turret mismatch deploy / ground watch layers
Adding sitting pose source
add all fuel is now positional
updated generic sitting pose to avoid hands clipping
blueprint read sound abides by master sound settings
update mod slot/icon font
Improved temporal anti-aliasing NaN handling
Added additive projector shader
Added scroll to projector shaders
rowboat pushing improved
rowboat can be righted when in water
attempted to fix rockets etc detonating inside moving vehicles
fixed odd alt-look behavior in vehicles
rowboat has increased buoyancy with velocity
some base shit for another mode.
Added two-layer caustics projector shader
slightly different boat wake
Interactions can now apply an Effect to the Unit while they are subscribed
Ported default interaction selection code to InteractionSelector attrib/drawer
AssetMenuDrawer has toggle button to expose a normal object field
All shelter type buildings have shelter effect on sleep and sit interactions
Added debug toggle to core/foliage shader and debug view option for vnormals, vtangents, vcolor
compile fix
rowboat caustics
Fixed core/foliage debug view color space
Fixed that network interpolation velocity smoothing wasn't working correctly
Interpolate rotations with slerp instead of lerp
Fixed vis.lerp ghosting (and some ddraw ghosting in general)
Added Vital bars to UnitInfoWidget
fixed tootip staying on screen when mod is equiped
Network extrapolation also uses slerp instead of lerp for rotations
Fixed player view direction going fubar with extrapolation (still some problems, should probably be disabled altogether for players due to delta updates)
Chitin plate set.
Misc item fixes.
Pine snow_a tweaked vertex color for testing
Remove stuff that was in just for the test branch
more stat/graph work.
merged from main.
Forest goblin tribe NPCs.
Manifest.
Heat damage is Fire damage
Cold damage is Frost damage
Forest goblin chief uses the right skin.
Zero'd some prefabs.
Stateffect damage types.
Let's make the LODs use the right skin too.
Proper stats for wood sword.
Deposit All interaction for Buildings