241,259 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Fixed "Look rotation viewing vector is zero" logs
9 Years Ago
AI garbage, perf
9 Years Ago
client compile fix (sorry!)
9 Years Ago
greybox implementation
9 Years Ago
merge from main
9 Years Ago
finished texturing up cogs, working on court texture
9 Years Ago
water extinguishes fireballs
9 Years Ago
▇▆▌▋▋ ▌▅▋▆▆▍▆▅/▊█▅▉▅▇ ▋▌▄▅▉▆▅ ▋▅▉ ▌▍█▇ █▋ ▆▍█▌▊▅▄▉ ▊▉▊▋▄
9 Years Ago
heli code cleanup 3
9 Years Ago
- Shop upgrades now actually cost the player the cash values - Pressing Y in the shop when UNITY_EDITOR awards 5000 cash to player for testing
9 Years Ago
Added low health bar
9 Years Ago
heli code cleanup pass 2
9 Years Ago
Removed EntityComponent.Awake since it's redundant
9 Years Ago
More scoring WIP
9 Years Ago
Removed BaseEntity.Is<T> (server ai gc)
9 Years Ago
heli code cleanup pass 1
9 Years Ago
PlayerPrefab tweaks Made PlayerController UnitEvents serializable
9 Years Ago
- Shop UI player cash value is now hooked up to PlayerData
9 Years Ago
PlayerController uses UnityEvents RadialMenuWidget listens for PlayerController events
9 Years Ago
Pick Up Item Of Type
9 Years Ago
Sentry detailed greybox models
9 Years Ago
- Shop UI for upgrade levels - Upgrade levels can be purchased (not linked to stats etc yet)
9 Years Ago
Added MeshColliderBatch tag Less GC + cpu by skipping GetComponent<MeshColliderBatch> if MeshColliderBatch tag isn't set on gameobject
9 Years Ago
Updating city island meshes in a shit work to test it.
9 Years Ago
AISenseRedirect is redudant (we use .ToBaseEntity) (server perf and gc)
9 Years Ago
All prefabs start disabled
9 Years Ago
Throw error in CreateModulator if array out of bounds OnHolster/OnDeploy should only be called for local players
9 Years Ago
Load ambient sounds in background (fixes 20ms+ spikes)
9 Years Ago
All projection distance on decals changed to .1 Added Metalore and stone decals.
9 Years Ago
Sound profiling
9 Years Ago
Tool cupboard model, textures, lods and gibs
9 Years Ago
Merged Diogo's awesome water in
9 Years Ago
FOR FUCK SAKE prefab room, readding some more room in the generator
9 Years Ago
- Can now cycle through shop items with left-stick left/right
9 Years Ago
Fixed doors not shutting clientside, on the first USE Server Corpse Profiling
9 Years Ago
Road updates. Getting ready to base them into the terrain.
9 Years Ago
Added gc.interval convar
9 Years Ago
Fixed comfort/radiation/heat triggers not working
9 Years Ago
Enitty save pooling tweaks
9 Years Ago
Don't add road and river mesh filters and renderers on the server
9 Years Ago
BuildInformation generator
9 Years Ago
PlayerController tweaks
9 Years Ago
Units no longer play selected sound when sleeping Units no longer selectable when dead Tribe now has access to all buildings by default
9 Years Ago
▅▋▍█▄ ▇▆▌▋▉█▇▍▇▊ ▊▋█▇▊▊▌▆ ▅▌▆▊█▉▌
9 Years Ago
Sqlite perf
bot
9 Years Ago
Linux Build 831
bot
9 Years Ago
LinuxDS Build 800
9 Years Ago
Fixed rocket damage
bot
9 Years Ago
Windows Build 683
9 Years Ago
More editor NRE fixes