241,249 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Fixed IndexOutOfBounds exception in SoundModulation
9 Years Ago
Fixed sounds not destroying
9 Years Ago
Don't update console text if it's invisible (avoids performance bottlenecks when spamming errors) Fixed console not receiving messages that have been logged before it has been opened for the first time
9 Years Ago
- More upgrades/shop + UI
9 Years Ago
Added costume colour variations.
9 Years Ago
Don't bitch about objects leaving their LOD cell, instead try to deal with it as good as possible
9 Years Ago
UnityEngine.Entity.SV.Savelist.Counts.txt
9 Years Ago
Warn if skipping saving an entity because of some bullshit
9 Years Ago
Subtracted redundant changeset 11095
9 Years Ago
Better safe than sorry
9 Years Ago
Fixed NRE in ConstructionCollision
9 Years Ago
Updated buildingtest.sav
9 Years Ago
Fixed stability issues when using collider batching or any other non-convex collider on building blocks
9 Years Ago
- More shop
9 Years Ago
player/tod twaeks
9 Years Ago
More sound recycling errors
9 Years Ago
Line-up scene new materials, models and shader. Scene adjustments.
9 Years Ago
Effect transition back to idle
9 Years Ago
- Shop UI WIP - Upgrade work - Folder tidy
9 Years Ago
Fixed bar
9 Years Ago
- Mouse cursor is no longer hidden in editor
9 Years Ago
New alternate character costumes textures.
9 Years Ago
Bar buffers
9 Years Ago
- WIP shop
9 Years Ago
preparing for deployment
9 Years Ago
Fixed phantom player models Timewarnings
9 Years Ago
Extra timewarnings to find the source of some server perf spikes Reverted stability change so that all buildings don't fall down on server restart
9 Years Ago
XML
9 Years Ago
Fixed NRE in GamePhysics.Trace
9 Years Ago
Added ConVar.Global.gamepool - disabled by default
9 Years Ago
Cleaned and re-exported meats Fixed a lot of wrong auto import options on models Moved legacy shaders to rust material Added worldmodel prefabs for meat items Removing some empty folders
9 Years Ago
Scene prefabs. TOD XML. But not player(camera) prefab because we were idiots and collided it.
9 Years Ago
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9 Years Ago
FOR FUCK SAKE flying height !A room prefab with height test variation FOR FUCK SAKE foom prefab floor setup FOR FUCK SAKE adjust camera background and far clip plane !A factory modular piece variation
9 Years Ago
Fix hitmarker not being impacted by volume slider
9 Years Ago
Fix viewmodel sounds not switching to first person correctly
9 Years Ago
Fix some impact sounds playing twice
9 Years Ago
Toggle building collider after setting its mesh (to refresh it in the physics system) Cache building collider bounds (in case the collider is disabled)
9 Years Ago
camera tweaks (no more cursor zoom) added Cliffside topo
9 Years Ago
PlayerCameraEffects dynamic shadow distance tweaks for readability Exposed some vars as ShowOnly in PlayerCamera
9 Years Ago
Added batching.colliders server convar
9 Years Ago
Temp fix for SoundPlayer error
9 Years Ago
stashes decay after 3 days of inactivity protocol++ save++
9 Years Ago
Unparent child Sound when returning a SoundPlayer to the pool
9 Years Ago
Catching a null thingie that happened once during testing.
9 Years Ago
mo rock
9 Years Ago
rocks again
9 Years Ago
rocks 2015, human save
9 Years Ago
Fix sounds recycling early when triggered rapidly
9 Years Ago
added dig effect