241,259 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Editor NRE fix
9 Years Ago
Decay is entity component (fixes decay reset)
9 Years Ago
* Fixed RPG sound spam #2 * Added input.LookupKeyBinding ( int key_enum ) - clientside * input.LookupBinding() now has a second parameter - exact * net.ReadData no longer tries to read 0-length or negative length data * Added system.IsWindowed() - clientside * Updated the "No DirectX redistrib" message * Added maps/*_particles.txt for HL2:EP2 maps
9 Years Ago
Shadervariants
9 Years Ago
Merge from main
9 Years Ago
Updated Owl serve Added select breathe
9 Years Ago
Some more profiling
9 Years Ago
Island is terrain chunked up to speed up cutting holes.
9 Years Ago
Fixed devbranch branding not showing
9 Years Ago
Fixed backhand issue with new shot selection Fixed check for ball to be returned Added buffer for specials WIP
9 Years Ago
Fixed pool sometimes not setting object to null on free
9 Years Ago
adding new textures to lava courts. added sparks and lava effects to machinery
9 Years Ago
texturing lava cogs and wheel, on last bits
9 Years Ago
Re-enabled EAC logging, disable automatically on exception
9 Years Ago
renamed to grass.displace
9 Years Ago
Added graphics.grassdisplace (to enable/disable grass displacement)
9 Years Ago
Clear server log files on startup
9 Years Ago
- Shop item panels now outline/scale when selected - Shop items can be navigated (keyboard only atm)
9 Years Ago
k_EAuthSessionResponseVACCheckTimedOut fix (kinda) Server browser perf
9 Years Ago
More foreach removal in agent tick routines Commented out ini parser stuff from GameOptions
9 Years Ago
Steamworks files
9 Years Ago
Meta
9 Years Ago
Removing foreach in Unit+Senses Added SmartObjectCollection (no functionality yet) UI Font tweaks
9 Years Ago
- Changed mission portal text
9 Years Ago
- Refactored town interactable stuff - Cleaned up town scene hierachy - Shop and mission portal now use new interaction stuff - More shop UI work - Deleted a bunch of now unused town scripts
9 Years Ago
Temp debug functions for scoring
9 Years Ago
Performance stuff Bug reporter - report correct memory amounts
9 Years Ago
FOR FUCK SAKE factory room prefab FOR FUCK SAKE minimap shader !u floor rendering for minimap FOR FUCK SAKE factory model collision
9 Years Ago
Refactored island. Can have terrain based and non terrain based.
9 Years Ago
removing most LINQ from senses (only using FirstOrDefault on init)
9 Years Ago
- Shop UI disabled correctly at startup
9 Years Ago
Updated Owl forehand stand
9 Years Ago
- Upgrade XML
9 Years Ago
Server fix
9 Years Ago
In game bug reporter
9 Years Ago
added textured cogs in lava court
9 Years Ago
Fixed NRE in TooltipWidget
9 Years Ago
Road updates
9 Years Ago
more UI tweaks
9 Years Ago
Added new tooltip UIWidget
9 Years Ago
A boatload of UI refactoring
9 Years Ago
9 Years Ago
More UI, icons for DataAsset, TribeHub refactor (now TribeStockpile) BuildMenu UI testing PlayerController Building placement correctly destroys placement entities
9 Years Ago
UI tinkering
9 Years Ago
Disabled some EAC stuff - causing IndexOutOfRangeException spam on the server
9 Years Ago
Removed skydome and player prefabs from startup scene, GameManger now loads them in Awake WIP non functional UnitButtons UIWidget in Game screen Disabled RMB radial menu via Ground layer interaction
9 Years Ago
TOD
9 Years Ago
Scion tweak
9 Years Ago
Added MachnineSettingsEditor : EntityComponentSettingsEditor Added ContainerSettingsEditor : EntityComponentSettingsEditor Made ConsumableSettingsEditor inherit EntityComponentSettingsEditor Minor code consistency refactor in Agent+Need, replaced delegates with Actions# Disabled reflections in TOD for now
9 Years Ago
FOR FUCK SAKE minimap material FOR FUCK SAKE prefab room !A new room