240,692 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Faster billboard rendering. Rivers flow down instead of up. Scene stuff.
9 Years Ago
view model SMG animations setup the SMG mecanim controller
9 Years Ago
merge from main
9 Years Ago
Tweaks menu - timings boilerplate
9 Years Ago
Mavis lose anim
9 Years Ago
Smoother cross blending of terrain features, prefab mountains and monument terrain requirements
9 Years Ago
Merge from main
9 Years Ago
- Enemy abilities now support deactivation and duration timers - Enemy shield ability values tweaked
9 Years Ago
added torch animation controllers to swamp court to make lights flicker
9 Years Ago
Disabled overlays (for now)
9 Years Ago
Added UI overlays for end points
9 Years Ago
RPG type 3 fbx + prefab + textures + material + LODs
9 Years Ago
textured and exported fish skull to swamp court env, set up material.
9 Years Ago
- Added EnemyAbilityManager as a central point for granting abilities, to move away from enemy prefabs controlling which abilities enemies can have - Reworked some enemy ability scripts to use new system and deleted some old unused ones - Added AbilityPicker script as a starting point for enemy ability assignment - WIP shield enemy ability (all booze burners get it at the moment, and it doesn't turn off again yet)
9 Years Ago
- NameGenerator improvements. All names are unisex for now.
9 Years Ago
- Skill points are now awarded from level 2 onwards intead of 1
9 Years Ago
- Added targetted enemy health/name bar to top of gameplay UI - Made targetFinder component - Gave enemy prefabs real Name values
9 Years Ago
Further work on Frontend UI
9 Years Ago
Merge from main
9 Years Ago
Huge UI performance increase Added eraser to map Map drawing always enabled, pan around with right mouse button Made console history culling less terrible
9 Years Ago
- Splitting the Before Editor into partials, added NameGenerator tab - Improved NameGenerator a lot, it's not fucking stupid now :D - Renamed Alert to Notification (PlayerNotifications) - Updated GSD
9 Years Ago
ActivityManager now saves properly, with GameManager and the whole game.
9 Years Ago
Added missing world setup object to PlayerModel scene
9 Years Ago
Removed racket from Igor prefab
9 Years Ago
- Fixed hidden enemy in 1-1
9 Years Ago
Fixed blue shirt collision being scaled by 100x Fixed metal plate collision being scaled by 0.3x Fixed hazmat helmet collision being scaled by 10x Added warnings if skinnedcollider is scaled
9 Years Ago
merge from main
9 Years Ago
WIP artwork
9 Years Ago
research bench 90% done ( minus artwork )
9 Years Ago
Player animator perf
9 Years Ago
Now on 5.0.1p3
9 Years Ago
shaderlod clamp
9 Years Ago
Spawntables. Climate. Stuff.
9 Years Ago
Basic male name generator stuff.
9 Years Ago
wip
9 Years Ago
Various scene stuff.
9 Years Ago
Reapplied lighthouse change from changeset 7789
9 Years Ago
Merge from main
9 Years Ago
Randomize monument placement order
9 Years Ago
merge from main
9 Years Ago
rigged up the SMG and did some animations (deploy/idle)
9 Years Ago
Locked off special for AI when not available, can no longer attempt special when meter not full, added temp sound effect to warn player
9 Years Ago
- Updated TOD - Organising UI widgets a bit, adding Widget classses for the player selection rect and time controls - Moved the GameSpeeds enum and associated properties to GameManager - TOD tweaks
9 Years Ago
Added Mavis backhand volleys & events
9 Years Ago
Fixed main menu NRE Added "debugmode" start parameter
bot
9 Years Ago
Linux Build 600
bot
9 Years Ago
LinuxDS Build 608
bot
9 Years Ago
Windows Build 512
9 Years Ago
ActivityManager saves and loads, tho it doesn't do so when saving/loading the whole game. But it is added as an Extension to GameManager, which was also adapted to save/load with it.
9 Years Ago
added howie's concpet to reference folder