240,670 Commits over 3,867 Days - 2.59cph!

bot
9 Years Ago
VPK Build 441
bot
9 Years Ago
LinuxDS Build 606
9 Years Ago
- Moved the machine-name quality setting stuff to GraphicsOptions (because that actually makes sense) - Removing the "3d" stuff from InfluenceMap - InfluenceMap.Image is now flipped so it actually matches up with the underlying zone - Cleaned up InfluenceMap update routines but they're slow as hell anyway
bot
9 Years Ago
Linux Build 598
bot
9 Years Ago
OSX Build 705
bot
9 Years Ago
Windows Build 510
9 Years Ago
Fogot new TTT files
9 Years Ago
* Renamed c_hands to c_arms * Added CLuaLocomotion.IsAscendingOrDescendingLadder() * Added CLuaLocomotion.IsUsingLadder() * Added CNavArea.GetLaddersAtSide( NavLadderDir ) * Added CNavArea.GetLadders() * Added CNavLadder.IsConnectedAtSide( CNavArea, NavLadderDir ) * Removed CNavLadder.IsUsableByTeam() * Removed CNavLadder.GetLadderEntity() * GitSync
bot
9 Years Ago
OSX Build
9 Years Ago
beancan grenade worldmodel tweaked position of the f1 grenade world model so it sits better in the hand
9 Years Ago
Fog of war wip
9 Years Ago
- Added a line on PlayerQualityControls which sets quality preset based on machine name, for better performance when working on laptop (maurizio take note) - InfluenceMap now uses a greyscale gradient, for easier value sampling - Added some preliminary SampleMap methods to ZoneInfluence - Added support for influence maps updating at different intervals in ZoneInfluence
9 Years Ago
- Level up panel now correctly shows if and how many unspent skill points are available
9 Years Ago
- Added a panel to gameplay UI ready to show when you have unspent skills
9 Years Ago
- Decreased item hoover range from 200 to 100
9 Years Ago
- Moved hit shader effect calling code to a component, EntityHitEffect, and made it a required component of BaseEntityt - Made the values of hit effect accessible from the inspector - Added the hit effect to enemy prefabs for area 1 - Patcher glue now is correctly set to destroy on impact - Set camera shake values to somethig noticeable again on the new camera prefab
bot
9 Years Ago
Linux Build 597
bot
9 Years Ago
OSX Build 704
bot
9 Years Ago
LinuxDS Build 604
bot
9 Years Ago
Windows Build 509
9 Years Ago
- Fixed static lighting breaking in some cases - Unsubscribing from addons now properly deletes the associated .gma files - Fixed another OSX build issue
bot
9 Years Ago
OSX Build
9 Years Ago
Corrected config table and fixed issue with out of range dive index
9 Years Ago
Merging in #7793
9 Years Ago
Progress
9 Years Ago
del deletes multiple objects
bot
9 Years Ago
Windows Build 508
bot
9 Years Ago
OSX Build
9 Years Ago
merge from main
9 Years Ago
FOR FUCK SAKE fix collision from a bad commint
9 Years Ago
Enabled terrain painting in editor play mode (allows looking at procedural terrain maps, cc petur)
9 Years Ago
- Hit effect flash now has a shorter duration (0.05 instead of 0.1)
9 Years Ago
FOR FUCK SAKE hit effect and shader change
9 Years Ago
Changed dive states slightly for mavis / igor characters, added forehand dive for mavis
9 Years Ago
Mavis death anim (no giphy required Tom)
9 Years Ago
Item
9 Years Ago
Fixed underwater bridges (properly) Fixed lighthouses interrupting bridges (avoid bridges when placing them)
bot
9 Years Ago
Windows Build 507
bot
9 Years Ago
VPK Build 436
9 Years Ago
Reclipped dive, added event for racket swing, updated controller
9 Years Ago
- Floating text for XP
9 Years Ago
wip
9 Years Ago
rpg 2 + lods + prefab + textures + material
9 Years Ago
- Boozeburners, patchers and spikey things all now have loot chances - Crates are no longer guaranteed to drop items - Added small chance of health orbs to all loot drops
9 Years Ago
- Increased the amount of experience needed to level up
9 Years Ago
- Made starting weapon crappier
9 Years Ago
Final game mesh, including blendshapes, and textures for char06 Princess Snu-Tee. Latest iteration of JF character shader. Char06 game source textures and materials using JF character shader. Blendshape and face and body adjust ZTool.
9 Years Ago
Updated skinning on character meshes
9 Years Ago
Fixed bug in collision check for splat effect