240,146 Commits over 3,837 Days - 2.61cph!

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10 Years Ago
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Fixed repetition artifacts caused by anisotropic filtering on atlas textures
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10 Years Ago
Windows Build
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10 Years Ago
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Cleaning up debug left-overs
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10 Years Ago
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Added GPU_Texture_ForceMipLevelCount
10 Years Ago
Updates to vm stone hatchet source anims
10 Years Ago
Merge changes from trunk
10 Years Ago
Started porting all cross process communication to the message system.
10 Years Ago
Force gets added to ragdoll.
10 Years Ago
I forgot the warehouse prefab scene =/
10 Years Ago
Added basic health, ragdolling and hitbox system.
10 Years Ago
Made satellite dish metal grate material cutout
10 Years Ago
Updated blends on vm hatchet controller
10 Years Ago
resaved cloud_city_building texture
10 Years Ago
added floating cloud cities to cloud_city level, tweaked DOF and bloom on both cloud_city and wild_west environments
10 Years Ago
Source files.
10 Years Ago
Pre-manualpolish terrain backup.
10 Years Ago
bridge blockout section.
10 Years Ago
fixing nose and adjusting origin points of the morphs for head 2
10 Years Ago
- Lowered the amount speed reduction for flying backwards
10 Years Ago
adjusted origin points for the morphs for the 3rd head
10 Years Ago
Added ball position check for default swing - plays backhand when ball is on the correct side TENN15 now has own shot distance check Fixed Run->Hit state machine
10 Years Ago
Updated vm hatchet anims & removed left hand visible when running
10 Years Ago
Forgot file
10 Years Ago
checking in morphs for head 1
10 Years Ago
Can drag server list up and down Increased mouse wheel sensitivity on server list, console, chat