240,145 Commits over 3,837 Days - 2.61cph!

10 Years Ago
[zombies] soldiers throw their gun farther more often when they die
10 Years Ago
[zombies] bodies leave skeletons behind for a bit
10 Years Ago
[zombies] refactored out the pointless sSoldier-AISoldier hierarchy
10 Years Ago
merge from main
10 Years Ago
Re-enabling some shader features
10 Years Ago
Merge from main
10 Years Ago
RC2 shader changes
10 Years Ago
Terrain texture heights better compromise between parallax and splat blend.
10 Years Ago
Improved mountain snow.
10 Years Ago
Merge fix
10 Years Ago
Merge fixes
10 Years Ago
Merge changes from trunk (gulp)
10 Years Ago
* Fixed JSONToTable duplicate values from arrays
10 Years Ago
Fixed being able to wear blueprints Fixed bow reload Fixed hurt overlay showing while spectating Fixe metabolism changes not being applied (when eating, using bandage etc) Fixed infinite human meat Added warning on creating item with <1 amount Fixed animator warnings
10 Years Ago
[zombies] bulletholes fade out
10 Years Ago
- Added ZoneInfluence which creates and updates InflunceMaps, (currently with only 2d but with support for 3d trees) - ZoneInfluence currently creates two maps on world construction ForestDensity and TribeActivity - Added Zone tab to Debug UI which shows images for InfluenceMaps from the currently occupied Zone
10 Years Ago
wip
10 Years Ago
Source files.
10 Years Ago
extra admin abilities
10 Years Ago
- Graphics settings now have real default values, not just everything turned off. (everything except vsync is enabled by default now) - Attempts to default to 1280x720 resoltuion until the player picks one in the settings menu - Disabled the Unity resoltuion/settings launcher
10 Years Ago
wip
10 Years Ago
Adding hide/burlap models, textures, prefabs, etc.
10 Years Ago
horse animations (idle / walking)
10 Years Ago
- Player->Enemy collision is now disabled while the player is boosting - Some settings changed because of RC2
10 Years Ago
removed test material, updated max file and scene
10 Years Ago
Added noise verification of the 1D value, 1D gradient and 2D gradient overloads Made noise verification sample at random positions in the valid noise range rather than hardcoded boundaries Log more specific warning in safe mode
10 Years Ago
Influence map experiments
10 Years Ago
Gun fires again. Need to plumb hitbox system in.
10 Years Ago
Working on using sockets to communicate with game hosting processes.
10 Years Ago
Fixed RockMaterial error in test level
10 Years Ago
Showing hit positions for TENN
10 Years Ago
Shader fixes for RC2
10 Years Ago
Exposed slide value
10 Years Ago
- Trying out new movement for player - Added a placeholder ship model for testing
10 Years Ago
TENN is now playable but missing serve
10 Years Ago
made clouds a lot better, added new cloud elements, working on city scape
10 Years Ago
Log exception message as warning if noise cannot connect to native backend
10 Years Ago
head 2 sad blendshape
10 Years Ago
Grass.
10 Years Ago
Updated TENN anim controller
10 Years Ago
basic vm + wm done. Loading automatically.
10 Years Ago
re-checking in head 2 with teeth and eyes attached
10 Years Ago
Manually backported changesets 5737 and 5740 to main
10 Years Ago
Moving stuff out of resources Made ambienceManager stuff use references instead of strings
10 Years Ago
Fixed terrain map normal decode (result has to be in world space)
10 Years Ago
Fixing grayscale texture settings
10 Years Ago
Starting on segregating each game instance into its own process.
10 Years Ago
Fixing a couple of minor things post-merge
10 Years Ago
Fixed terrain normal map bake
10 Years Ago
Post-merge compilation fix