138,096 Commits over 4,324 Days - 1.33cph!

1 Year Ago
merge from store-ui-frontiers-update
1 Year Ago
reduced amount rigidbody pos/rot is accessed when determining if a ModularCar is stationary, it was causing multiple unecessary transform syncs
1 Year Ago
use HasDriver flag instead of always searching for a driver seat for vehicles (reduces a lot of overhead from unoccupied vehicles, especially modular cars)
1 Year Ago
Update: initial test setup to validate optimizations for TextTable Tests: ran the new unit and perf tests
1 Year Ago
Meat now stops sizzling when fully cooked Fixes
1 Year Ago
Add TrianglePlanter to Frontiers view
1 Year Ago
Committing missing foliage meta
1 Year Ago
Started adding in generic debris assets. Enabled terrain blend on zigg pipes.
1 Year Ago
exported crocodile swim sprint attack animation
1 Year Ago
merge from crafting_update
1 Year Ago
merge from crafting_update/fridge power indicator
1 Year Ago
Cooking workbench bbq doesnt block bullet
1 Year Ago
Static hobo barrel cooking visuals
1 Year Ago
Sizzling sounds for all ovens VisualFood gameobject stripping
1 Year Ago
Tweaked bbq and camper bbq item overflow pos
1 Year Ago
Fixed cauldron and hobo barrel item overflow drop pos
1 Year Ago
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1 Year Ago
Fixed cooking workbench BBQ item drop position
1 Year Ago
Restored IO light mats looking super bright (caused by the new explosion effects branch) Created material variant for C4s
1 Year Ago
merge from iolights_fix
1 Year Ago
nucleus fix for lods set to meshlod fixed .worldmodel incorrectly referrencing beehive mesh
1 Year Ago
updated cull distance
1 Year Ago
single plant pot gibs and gibs hookup rendered icon and hooked up .item with new icon.
1 Year Ago
Meat sizzling sound and effect spawning logic, wip
1 Year Ago
Merge from armor_slots
1 Year Ago
Fixed armor insert icon alignment
1 Year Ago
fridge power mesh set to mesh cull updated fridge deploy with new mesh added on/off material to be hooked up
1 Year Ago
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1 Year Ago
Merge from armor_slots
1 Year Ago
Merge from cookingv2
1 Year Ago
Added position / rotation information to debugboatissue
1 Year Ago
Added null check
1 Year Ago
Jungle avoids even more transition areas from temperate to other biomes
1 Year Ago
Added another validation check to the DeferredIndirectLightingPass
1 Year Ago
Bumped all pie calories from 30->150
1 Year Ago
Show consumable info panel for pies
1 Year Ago
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1 Year Ago
Fixed missing small water catcher from io workbench
1 Year Ago
reconfigure vehicle substeps again when re-enabling wheels as the internal physx vehicle may have been destroyed from disabling them
1 Year Ago
Merge from crafting_update
1 Year Ago
ScientistSuitNVGM prefab fix
1 Year Ago
Kettle sounds
1 Year Ago
Unshelved petur's meat cooking effects
1 Year Ago
Merge from main
1 Year Ago
Deleted all the commented out graphics quality settings I initially exposed incase we wanted/needed them but ultimately became redundant. No functionality change, removing commented out code only.
1 Year Ago
Cooking workbench bbq meat position tweaks
1 Year Ago
Tweak croc spawn biomes
1 Year Ago
merge from from fix_camper_map_marker_unclaim -> main
1 Year Ago
Reimport croc intimidate and turn
1 Year Ago
Fixed a bug which was causing the environment volumes to flicker