134,333 Commits over 4,262 Days - 1.31cph!

3 Years Ago
Merge from water5_final
3 Years Ago
merge from weapon_switching
3 Years Ago
Fix instanced rendering to work with multiple materials
3 Years Ago
merge from main -> global_networked_bases
3 Years Ago
Tweaks to weapon switching. Can now be enabled/disabled and also have a chance to be enabled. Updated prefabs to enable it with a 40% chance for now.
3 Years Ago
Added and Setup Vintage Alarm Clock Prefab
3 Years Ago
Fix compile error by changing #IF UNITY_EDITOR to a convar `UploadAnalytics`
3 Years Ago
cherrypicking water5_final merge from Aux2-old
3 Years Ago
merge from save239
3 Years Ago
merge from ferry_terminal
3 Years Ago
merge from experimental
3 Years Ago
Merge from main/shader-improvements/merge
3 Years Ago
▇▇▆▅▄ ▋▅▆▍▆▅ (▍▉▉ █▅▅▍▅)
3 Years Ago
merge from main
3 Years Ago
More fixes
3 Years Ago
Fixed post-merge shader errors
3 Years Ago
Added new oiljack model
3 Years Ago
merge from research_bench_nre
3 Years Ago
merge from analytics_held_items
3 Years Ago
Merge from water5_final
3 Years Ago
merge from ferry_terminal
3 Years Ago
Removed unused high res media textures
3 Years Ago
Add `InstancedRenderComponent` to manually configure renderers used for instanced rendering Keep automatic conversion for building blocks
3 Years Ago
A corpse init order that works for both client and server-side ragdolls, but this is very weird and needs investigating further
3 Years Ago
WakeDisturbance iteration
3 Years Ago
Rhib polish pass. Fixed water disturbance mask being all whack and massive.
3 Years Ago
Rigidbody setup fixes
3 Years Ago
█▆▋▄▌▉▅▅ ▆▆▅▆█
3 Years Ago
More boat conversions & FX simplifications.
3 Years Ago
Minor edit, don't need to use euler here
3 Years Ago
Pose data updates
3 Years Ago
Don't call SetupRigidBody if the corpse is the rigidbody
3 Years Ago
PlayerBonePositionData now supports loading bone position data from any specific point in any animation. Updated current data.
3 Years Ago
Send simple network updates when flags, building grade or conditional models (modelstate) changes
3 Years Ago
Add `global building block` field to baseEntity to manually mark entities for cut down global networking Set high walls & barricades as global
3 Years Ago
▄▇▋▋▌▄▅ ▅▋▌ ▇▊▊
3 Years Ago
██▊▅██ ▌▊▇▋▅▇ ▊▌▌▄█▅▉ ▊█▄▊ ▆▅▉▅▌ ▉▆█▍ ▌▊▄ ▌▇▋▊▍▍ .▍▇▍▌▉▇▊▄▇ █▌▍█▆▇ ▌█▍▍▆▄▅▄▇▆█▄.▌▍▊ ▋█▊ ▊█▋▊█▊▅▉▋▅▌▊▄ █▇▊▄▍▋▋▊ ▍▌▆▊▉▄ ▇▌▅▊▊ ▇▇▋ ▋▊▅▍▇▌▋▆▍▆▊▆▄ ▊▅▍▋▍ ▋▍▋▊_█▄▌▉▋▊_▊█▅▆_▊▊▉▄▌, ▍▇▍▌▊▌▄▍ ▇▄ ▋ ▋▆▍▋▊ ▇ ▄▅▆ ▄▅▌▄ ▅▊█▄█▉▇▅▅▄ ▋▉▋▅▄▋▇ ▅█ ▉▄▍▇▉█▉▆▊ ▇▋ ▋▌▉ ▌▊▄▇ ▄█ ▌▋▉ ▊▅▆▅▍▆▄ "▇▌▌▊▇▄.▆▆▍" ▊▍ ▇▊▋▇▆▌▍ ▌█▍█▇▋▊▋ █▇▆▇ ▆▊▄▊.▄▍▌▆▆▌ █▌███▉ ▄▋▆▌▇▅▄ ▋▄▍▉▅▄ ▉▉▌ ▍▉▇▇▆▄▋ ██ ▊▋▄ ▍▅▍▍▆ ▅▋▊▄ ▇▍▄▉▆▉▅█ ▋▆▋▇▊▌ ▌▄▅ ▆▍▄▌█▋█ ▄▌▍▍▉ ▌▌▋▌▌ ▊▊▇▋▍() ▉▊▍▊█▄▊, ▇▆▄ ▌▅▌▌▊▅ ▍▆▉▉█▊▅▌▌ ▇▍▉▋▆ (▆▋▇▆██▌▋▇ █▇█▊▌▊▋) ▍▍▆▊▋ ▇▋▆▉▌█▅ (▌▄▄▅_▉▄▌_▅▋▊█▅▆) ▅▍▅▅ ▍▍▆▅ ▅▇▄▆▅█ ▍▄▄▋ ▉▄▋ ▍▆█▆▍▉▄▉ ▍_▇█▅▇▉█▉▅▉▍▅▄▋▊ ▍▌█▊▍ ▅▋▌▌ ▅▉:▆▋ ▋▌▄▇▆▊▅▄▉▅ ▋▍██▍ ▅▊_▌▊▆▉▉▇█▍_▅▇▆█▊▍▌▇▋▌▆█ ▉▍█ ▉▊_▇▊▊▊█▊▌▊_▆▆▌▄▅▅█▉█▄▆▍ ▉▍▅▍▉▋ ▉▊▋▅▌▆▊▌ ▅▋▌ ▆ ▋▋▇▋▇ ▋▍▇▉▊▌ ▍▄▍▆▉▅ ▇█▋▅ ▊▅▆▍▅█▉▇▆ ▄▋▋▅▇█ ▉▋▉█▍▆ ▆▍▌▋▄▍ ▄▄▋▌▆ ▄▅▄ ▊▅▌▆▆▇▍ ▆▊▄▅▍▉ ▋▄▇▋▄▋▌ █▅ ▇▅▅▉▉▆▉▆▉ (▋▍▆▌▇▍▇▆▊ ▆▍▆▋▊▄▇▇▄█▄▅) ▆▆▊█▋ ▊▅▋▌▊▋███▍▇▌ ▊██ ▋▅▊█ ▍▊▉▄▅▅▅▅▅ ▇█ ▋▉█▉ ▇▅█▌▉▆▌▆▅▅▍▉ █▍▉ █▅▊▆█▅ ▄▅▉ ▊▉▊▆ ▅▄ ▆ ▌▇▄▄▆▆▆▄▅▄ ▇█▌ ▆▊▋ ▅▊ ▍▆▄ ▆▍█▆▄▍▆▄▊▉ ▅▄▍▅ ▅█▍▇▅ ▌▊ ▄█▌▊▆▇▍▋█▊▅▋. ▅▉▇▊▌▅ ▇▄▍▉█▅ ▇▍▅▉ ▇▆ ▆▌ ██▆▉ ▊▊▌/▊▆▇▅.▍▍▇ ▋▊▋▋ ▄▅▋▋ ▋█ ▍▊▆▆▅██
3 Years Ago
Limit singleplayer Lua file discovery to what AddCSLuaFile was called for This is a regression fix for no Lua clientside file limit in singleplayer. Remove unused code to do with lua/send.txt
3 Years Ago
initial vm diver ak setup
3 Years Ago
Revert "Fix a small visual glitch with DListView column layout" Default $PhongAlbedoBoost to 1 to avoid issues with existing assets
3 Years Ago
Merge from water5_final
3 Years Ago
Another attempt
3 Years Ago
Merge from water5_final
3 Years Ago
Unfucking ifdef mess (by making it even messier)
3 Years Ago
Merge from water5_final
3 Years Ago
Compile fixes when neither CLIENT nor SERVER is set
3 Years Ago
moved front of trailer up a bit so it doesn't clip lorry cab
3 Years Ago
Merge from water5_final
3 Years Ago
Ferry terminal S2P
3 Years Ago
Set volume of train tunnel entrance in terminal to No Sun Added some shadow proxies to level to block sun bleeding in interior