130,661 Commits over 4,232 Days - 1.29cph!

3 Months Ago
Better island spacing, they cant overlap
3 Months Ago
Stop the loading screen from messing up logos over and over again
3 Months Ago
Hot air balloon armor is no longer attire
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from naval_update
3 Months Ago
merge from main
3 Months Ago
merge from editor_skipmenuwarmup
3 Months Ago
Added an editor setting to skip the main menu warmup when entering playmode
3 Months Ago
merge from deep_sea/spawn_command -> deep_sea
3 Months Ago
Fix spawn command spawning boats at the bottom of the ocean - annoying in general but doesn't work when there is no ocean floor - include water raycast layer when above the water, otherwise spawn on the bottom of ocean when below water
3 Months Ago
Small tweak & cleanup.
3 Months Ago
Light values.
3 Months Ago
Fairybulb stuff
3 Months Ago
Emission toggle on glass material.
3 Months Ago
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3 Months Ago
fixing mannequin persistent collider, tweaked collider sizes
3 Months Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
3 Months Ago
Merge from main
3 Months Ago
merge from naval_update/deep_sea/
3 Months Ago
merge from naval_update
3 Months Ago
merge from main
3 Months Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
3 Months Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
3 Months Ago
merge from storeitem_source_fix
3 Months Ago
Fixed store cart item missing their source
3 Months Ago
move islands sub-branch as well
3 Months Ago
make deep_sea branch a sub-branch of the naval update
3 Months Ago
Fix rejoin button not working properly on server disconnects
3 Months Ago
- Restore multithreaded navmesh building - Increase tile poly buffer size for debug vis - Handle mesh colliders submeshes (uncommon but possible)
3 Months Ago
connect_modal_get_rules_fix_2 -> main
3 Months Ago
Chandelier - Texture update
3 Months Ago
Prevent world size parsing from throwing an NRE
3 Months Ago
naval_update -> scientist_boat_ai
3 Months Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
3 Months Ago
Very basic island spawning, randomly scattered around the deep sea
3 Months Ago
viewmodel chainsaw update anims and anim controller edits
3 Months Ago
Melee set of anim, entity and holdtype updates
3 Months Ago
bow and stern points
3 Months Ago
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3 Months Ago
AI always ensures boat has enough fuel
3 Months Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
3 Months Ago
Added deferred mesh decal rendering support to RRP
3 Months Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
3 Months Ago
Move `autoconnect` variable to `client.autoconnect`.
3 Months Ago
fix compile errors from improve_restart_toast_messages
3 Months Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
3 Months Ago
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3 Months Ago
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3 Months Ago
Merge: from main
3 Months Ago
Merge: from shoretexture_editor_cache - editor-optim: generates a cache for shore texture buffers Tests: ran craggy twice