240,274 Commits over 3,837 Days - 2.61cph!

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Merge branch 'master' of github.com:Facepunch/arcade
zon
10 Years Ago
Animals now only partol 60% of the time.
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Merge branch 'master' into ovr Conflicts: Unity/Game/Assets/Materials/CabinetChassis.mat Unity/Game/Assets/Prefabs/LegacyCabinet.prefab Unity/Game/Assets/Shaders/ScreenReflect.cginc Unity/Game/Assets/Shaders/ScreenReflect.shader
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Moved pvt async pre-pass render threading code to script; trying to keep mono happy Fixed pvt not working on OSX Updated my copy scripts
10 Years Ago
Updated custom deferred lighting to avoid embedding diffuse occlusion in reflectance Moved pvt async pre-pass render threading code to script; trying to keep mono happy Fixed pvt not working on OSX
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Removed unnecessary `#pragma` from CabinetScreen.shader
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Merge branch 'master' of github.com:Facepunch/arcade
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Attempt to make sure games always run at the correct frame rate.
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Added a replay camera, bit more work on the replay system
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texturing new net
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Some completely unnecessary optimization of the CRT & screen reflection shaders.
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Merge branch 'master' of github.com:Facepunch/arcade
zon
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Simplified how PlayerMetabolism is synced and saved.
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Tweaks to the reflection shader & game test scenes.
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Fixed screen reflections being visible in the most physics-defying cases.
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Rewrote the screen reflection shader to be a bit less insane.
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Windows Build 169