139,243 Commits over 4,474 Days - 1.30cph!

11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Merge from /indirect_instancing_fixes
11 Months Ago
Rebase on /main
11 Months Ago
Fix multiple issues with LOD bounds/distance calculations: - Never return zero-bounds for anything, try multiple things and fall back to 1 m³ as a last resort. - Always use bounds (and center) of LOD0 for consensus between LOD states. - Fix fallback renderer using transform position instead of bounds center for distance calculations.
11 Months Ago
updated 3p chainsaw anims with correct idle head position
11 Months Ago
Optim: ServerOcclusion - jobify a bit more + use ScheduleParallel 4.7k map generation time goes from 69s -> 52s, stopping here. I'm likely getting diminishing returns on my PC due to heavy paging (generation takes 8GB+ ram) - will break it down next. Tests: regenerated and visualized cache
11 Months Ago
merge ghost_ship_bugfixes to naval_update
11 Months Ago
editing chainsaw 3p anims and created attack idle anim to possibly be implemented
11 Months Ago
fix attachpoint assignment, was getting stomped when loading entities from save
11 Months Ago
Static versions of various weapons and tools for supplies/weapons store. Replaced proxy world models in scene. Blue variant of tarp mats. Set dressing on supplies store.
11 Months Ago
Spike Trap SFX fixes and material properties.
11 Months Ago
blueprint fragment world model setup
11 Months Ago
PT LOD Progress
11 Months Ago
Remove decals from server ghostship prefab
11 Months Ago
merge from main
11 Months Ago
basic and advanced blueprint world models
11 Months Ago
Optim: ServerOcclusion - convert rest of narrowphase to Burst - Replaced couple NativeList inside TestInsideTerrain with NativeArray to avoid 2GB limitation. Need a different solution for 7k maps 4.7k world generation time went from 130s -> 69s. Longest part is OcclusionIncludeRocks now (47s) Tests: regenerated occlusion on 4.7k world, then visualized the grid
11 Months Ago
Merge from naval_update
11 Months Ago
Replace all ghost ship line IO entities with static wires
11 Months Ago
merge form meta_shift
11 Months Ago
potental fix for spike trap ground watch not working in standalone but working in editor
11 Months Ago
meta_shift -> main
11 Months Ago
Switched military tunnel no build to sphere Added more loot spawn variation, compared to other monument, it was always the exact same spots Loot location shuffle Elite loot unaffected s2p
11 Months Ago
When changing into wait state then take the foot off the throttle
11 Months Ago
Compile fixes
11 Months Ago
Pursue target aquisition Target validity methods Run thought logic at a lower frequency to action logic
11 Months Ago
Merge from sails
11 Months Ago
merge ghostship_bug_fixes to naval_update
11 Months Ago
Bump cull range on buoyancy, raise buoyancy to make it easier to climb ghost ship ladders.
11 Months Ago
Compile fixes
11 Months Ago
New wait state MAX/MIN times to be in wander and wait Move between wandering and waiting if you've been stuck in a state too long
11 Months Ago
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
11 Months Ago
naval_update -> scientist_boat_ai
11 Months Ago
Add another pref for disabling the companion server
11 Months Ago
Lower yaw/pitch clamps on the cannon
11 Months Ago
Fix Radtown sign by manually disabling mipmap streaming.
11 Months Ago
merge from main
11 Months Ago
New: TestInsideTerrain - Burst version - added unit test Tests: ran unit test
11 Months Ago
Properly fix brightness flicker by using a GlobalKeyword instead of a string
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from naval_update/deep_sea/wipe
11 Months Ago
merge from test_generator_snapping
11 Months Ago
merge from hide_combatlog_network_ids
11 Months Ago
merge from fillmounts_command
11 Months Ago
merge from catapult_adminreload_fix
11 Months Ago
merge from military_tunnels_radiation_consistency_remerged s2p
11 Months Ago
Command to print deep sea content
11 Months Ago
dome monument loot shuffle s2p
11 Months Ago
light house monument pass, very minor loot placement changes
11 Months Ago
UV Fix for spike trap