branchrust_reboot/maincancel

39,601 Commits over 4,566 Days - 0.36cph!

2 Months Ago
removed gibbable from hv arrow, poison arrow, wood arrow and spear gun spear as they weren't used + causing an error for automated testing
2 Months Ago
merge from automated_testing
2 Months Ago
Jungle ziggurat LOD3 fix
2 Months Ago
merge from medical_honey_bandage
2 Months Ago
added and setup dedicated worldmodels for fire and bone arrow reducing highlight draws
2 Months Ago
S2P water treatment, in hopes of fixing broken PreparePrefabs in builds causing a bunch of issues
2 Months Ago
merge from automated_testing
2 Months Ago
Merge from rentableshop_improvements_aug_26
2 Months Ago
Merge from crude_drain_fix
2 Months Ago
Merge from rendererlod_collapse_improvements
2 Months Ago
Merge from hlod_improvements_aug_26
2 Months Ago
Merge from PlayerMaintainedMonuments/analytics
2 Months Ago
salvaged hammer refresh work - folder cleanup - removed old anims, models, files - updated naming of 3p anims - tweaked sound event timing on 3p anims
2 Months Ago
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2 Months Ago
fixed small shark .worldmodel weird setup
2 Months Ago
merge from wtp_maintainables_rework
2 Months Ago
Merge: from mt_snapshot_savings - Bugfixes for a couple unsafe Save codepaths in Jobs 4 mode - Added debug utility in InvokeHandler to track down a thread race in Jobs 4 Tests: unit tests + gameplay on craggy
2 Months Ago
fixed muzzle flash fx slight incorrect position on the muzzle brake
2 Months Ago
merge from attchement_lod_fixes
2 Months Ago
merge from command palette
2 Months Ago
Merge from fp_steamworks_steaminput
2 Months Ago
merge back from command_palette
2 Months Ago
fixed ladder.worldmodel from having two conflicting lod groups causing console errors
2 Months Ago
fixed both corn and salvaged hammer having double lod renderers on their world model
2 Months Ago
update to propane tank .worldmodel fix for random disappearing act in the lods
2 Months Ago
Fix: - old scientists not moving at multiple locations - animal stuck in charge stack around jungle trees - ais getting stuck - move without polyref log spam - scientist crouchwalk weird angle on stairs - slower old ais
2 Months Ago
Merge from rendererlod_collapse_improvements
2 Months Ago
merge from ArrowRevamp :bow_and_arrow:
2 Months Ago
merge from 2026_worldmodels
2 Months Ago
merge from medkit_sfx
2 Months Ago
merge from locked_water_bucket_fix
2 Months Ago
merge from store_image_descriptions_aug26
2 Months Ago
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2 Months Ago
merge from flamethrowerpilot
2 Months Ago
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2 Months Ago
merge from legacyfurnace_col_fix
2 Months Ago
merge from chainlink_fence_fix
2 Months Ago
merge from showusebind_settings_fix
2 Months Ago
merge from woodarmor_skinnable
2 Months Ago
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2 Months Ago
Merge from rendererlod_collapse_improvements
2 Months Ago
merge from abyss torch updates branch
2 Months Ago
Merge: from vehicle_pooling - Buildfix for BallistaGun
2 Months Ago
Merge: from hackweek_unsafescriptingaccess - New: utility to bypass Unity's thread safety checks and conditionally execute code in async (Unsafe.UseMultithreadedScripting convar, def 1) Tests: unit tests, manually built & ran all flavor combinations of executables, tried mac and win editors
2 Months Ago
merge from vehicle pooling
2 Months Ago
Merge from launchsiren
2 Months Ago
updated wooden loot crate gibs reduced gib quantity from 90 -> 22 updated wooden loot crate prefab gib settings
2 Months Ago
Merge from medical_honey_bandage
2 Months Ago
adjusted berry collectable bushes to be more forgiving noticed that blue berry collectible had 2x more lod fields that were unnecessary and were also conflicting each other which may have caused it lod'ing too early all berry bushes have matching distances now
2 Months Ago
merge from darts_leaderboard_fixes