128,943 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Optim: don't emmit lag spikes and gc counts if there weren't any during analytics ticks
Tests: observed couple client_perf ticks in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set some texts as non static in the server browser
Restore the text caching in UI_Page, but only for non static texts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed soft masks still wasting time masking when their root canvas is toggled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from anchor_sockets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Using sight and flip pitch support for the rear turret
Lets the rear sight skip by the ballistics check
 
                
                
                
                
                
             
         
        
            
            
            
                
                Final tweaks and usability
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: no more use-after-free for Frametimes
- also reimplemented the fix from previous CL, as it was part of the problem
Tests: in editor spawned on craggy and opened main menu for multiple client analytics ticks - no more exceptions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable overlay canvas when the menu is not visible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Commented UIExtraCallbacks, not used as UI particles aren't working in builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable the loading spinner gameobject in the home hero modal when its hidden, was causing canvas rebuilds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Client Analytics - categorize client frametimes, gc_count and lagspikes
- Bugfixing leaking a couple List<TimeSpan> containers
We now filter those out to InGame, MainMenu, Inventory, Crafting, Contacts and Map frame types and aggregate per type. Everything apart from InGame aggregates slightly reduced info set. New analytics is backwards compatible.
Tests: left it running with debug logging. relevant info seems to come through. There's a bug with use-after-free of List<TimeSpan> - will fix next
 
                
                
                
                
                
             
         
        
            
            
            
                
                First implementation of hybrid monster meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ballistics::GetBulletHitPoint now supports an ignore entity, so that I dont need to make sure it has a clear LOS
Minor rear PT Boat turret changes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                baked tropical2 shorevectors
 
                
                
                
                
                
             
         
        
            
            
            
                
                handle inactive terrain in bakes
 
                
                
                
                
                
             
         
        
            
            
            
                
                deep sea shorevector map initializes as ocean
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent fire extinguisher from dismounting the current player on the pt boat
 
                
                
                
                
                
             
         
        
            
            
            
                
                hull.triangle sockets setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial setup to fix scientists trying to shoot through glass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for (previous commit didn't go through)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Add debug.debugclippingchecks:
- Prints out what colliders are causing cllipping to fail
- Still keep the performant route for regular gameplay
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for scientists
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixes, improvements, socket tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rejigged LODs in mannequin variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-attached baked shore vectors after accepting source from last merge, reran s2p
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix player model playable graph NRE on other players.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame
Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add more descriptive error logs to help find cause of NRE NpcBarkComponent.PlayConversation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Better soft mask canvas caching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set boat scientist mission hunt objective to only progress if the objective has started
 
                
                
                
                
                
             
         
        
            
            
            
                
                More work arounds for dodgy clipping checks on the pt boat
 
                
                
                
                
                
             
         
        
            
            
            
                
                SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Toggle the canvas component of the menu UI when its not visible
Causes a small spike when opening it, but saves us some UI overhead when its not visible
Also causes a 40b alloc every frame because of SoftMask, need to look at it next
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix potential index out of range exception when displaying mission rewards during conversation
 
                
                
                
                
                
             
         
        
            
            
            
                
                disabled relief mapping on fish piles material