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134,408 Commits over 4,444 Days - 1.26cph!

31 Days Ago
merge from autoturret_workshop
31 Days Ago
added backfaces to autoturret feet, re-assigned skinnable, set max tex res to 1024 to mirror base game res
31 Days Ago
game_room_dlc_pool -> game_room_dlc
31 Days Ago
Merge: from main
31 Days Ago
compile errors
31 Days Ago
Merge: from main
31 Days Ago
fixed carpark_e LOD2 not displaying the right baked material/UVs
31 Days Ago
cassette recorder deploy animation timing update
31 Days Ago
Merge from ai_recast_integration_post_subtract, add new navmesh, defaults to disabled
31 Days Ago
Remove "rustnav warp" log
31 Days Ago
Head no shadow object bounds are matched to head bounds, partial fix for sorting issues with glasses
31 Days Ago
Added EffectRecycle script. Stops an error in the client log everytime you deploy a large furance (old issue).
31 Days Ago
Fix merge conflict with Jarryd's fix on AI not being able to be spawned inside of WakeAI zones if in an editor scene
31 Days Ago
merge from main
31 Days Ago
merge from PlayerRigUpdate2
31 Days Ago
Fix mountable floating issues
31 Days Ago
Fix mortar demos being broken if you start demos while mounted on them.
31 Days Ago
merge from censorshipbreast_mountable_fix
31 Days Ago
Merge from main
31 Days Ago
Tag HorseSaddle prefab as hiding breast censorship
31 Days Ago
updated attachment positions, added bespoke where needed
31 Days Ago
Fix dismounting at angled shots from forcing you to look at your feet
31 Days Ago
Enable legs renderer on pool table mountable
31 Days Ago
world model animations for industrial torch
31 Days Ago
Fix skinnable prefab names not being lowered = emitting warnings on spawn.
31 Days Ago
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
31 Days Ago
updating masks for industrial torch anims
31 Days Ago
Enabled GPU instancing for a bunch of large apartment materials
31 Days Ago
merge rust_relay_server -> main
31 Days Ago
merge main -> rust_relay_server
31 Days Ago
ensure fake player exists and is active (not just enabled) in HasSubscribers
31 Days Ago
hooked up auto turrent skinnable after merge
31 Days Ago
Fix playables not disposed error in editor
31 Days Ago
merge from PlayerRigUpdate2
31 Days Ago
exported edited bowless crossbow 3p and viewmodel anims
31 Days Ago
industrial torch 3p anim set up
31 Days Ago
Added a dedicated player preview post process profile Disabled bloom, its causing artifacts with the armor green overlay
31 Days Ago
Updating m16 viewmodel rig with new mesh
31 Days Ago
merge from main
31 Days Ago
m16a2 gamemesh update
31 Days Ago
merge from storepage_industrial
31 Days Ago
merge from main
31 Days Ago
merge from industrial_dlc
31 Days Ago
merge from bowless_crossbow
31 Days Ago
Added auto turret to the skin viewer
31 Days Ago
More set dressing around the outskirts of the monument HLOD updated S2P
31 Days Ago
Didn't save :(
31 Days Ago
Invisible hose io line now use a visible material when showing directions
31 Days Ago
merge from PlayerRigUpdate2
31 Days Ago
Removed TSSAA from player preview