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132,624 Commits over 4,262 Days - 1.30cph!

45 Days Ago
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45 Days Ago
Pressing a vending machine marker on the map again while its store menu is open now closes it
45 Days Ago
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Spawn pops
45 Days Ago
Fix bug where switching animation method wasnt updating pose until new power was sent Added explanation text for simple input usage method, polished up menu dialog
45 Days Ago
Made particle collisions work correctly on the GPU
45 Days Ago
Fixed tokens for halloween garland
45 Days Ago
Opening trading card pack overlay
45 Days Ago
Icon generation, reran manifest
45 Days Ago
Update: Add relative jump arrows This was much more painful than expected, but a bit of hodge-podge and it's gud Tests: viewed BasePlayer::BoxTest
45 Days Ago
Savas specific spawn stuff + more terrain progress
45 Days Ago
Tier 2 Attire techtree setup
45 Days Ago
When opening the tech tree, always start on the highest level page by default
45 Days Ago
added icon for curtains, tweaked values, sounds, crafting mat and cost
45 Days Ago
Updated halloween garland with final art (pending LODs). Ran manifest
45 Days Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
45 Days Ago
add option for specifying a camera angle to a certain skinnable spawn point
45 Days Ago
Trading Cards view
45 Days Ago
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45 Days Ago
fixed undo buffer storing in the wrong order when clearing
45 Days Ago
compile fix
45 Days Ago
fixed server leaking marching cubes data
45 Days Ago
undo/redo working, also fixed some tooltips
45 Days Ago
more loadout cleanup
45 Days Ago
cleanup loadout boxes
45 Days Ago
redesigned commands panel
45 Days Ago
hackweek arcade placeholder sketch livery on blockout updates
46 Days Ago
Fixed initial door states after load by finalising the transform on StopMotion()
46 Days Ago
Server compile fix
46 Days Ago
Fixed the alignment and size of all the tropical island map markers
46 Days Ago
Fix server build
46 Days Ago
Remove IBatchingToggle from InstancedLODComponent
46 Days Ago
Fix electric windmill animation
46 Days Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
46 Days Ago
.asset files
46 Days Ago
Update manifest
46 Days Ago
.meta files after generating manifest
46 Days Ago
Prefabs after generating manifest
46 Days Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
46 Days Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
46 Days Ago
Cherrypick CS 136987 (stop generating lighting)
46 Days Ago
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
46 Days Ago
▍▄▅▉▋▇▌▅▌▌▋▉▉_▌▋_▅▌▆_▍▄▆ -> █▅▉▆
46 Days Ago
hero_title_change -> main
46 Days Ago
Topology WIP & related
46 Days Ago
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46 Days Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
46 Days Ago
Material & SceneTemplateSettings.json keep getting generated
46 Days Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset