127,870 Commits over 4,201 Days - 1.27cph!
Buildfix: get rid of dead code call
Tests: editor compiles
Bugfix: path migration fixes
- get rid of UI_StoreItemOverlayPage paths, since they're not used atm and might not be needed
- make sure Takeover's page prefab gets assigned the right bundle
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
merge from store_atlases/v2
Fixed some store blurry icons
Update: overwriting all modified assets with copy from main
Tests: none, will upgrade them next
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Merge: from main
Will need to copy all prefabs from main in next CL to ensure nothing's tarnished
Connect to the coordinator on init and leave on remove
When you find a target that you want - register it as yours, this prevents other boats from taking it
Boat coordination system setup
Provides an avenue for boats to claim/unclaim targets, this prevents lots of boats from dogpilling on a single target
If driver is killed - totally remove AI
Make RHIB scientists much weaker than regular scientists
Prevent overcorrection when approaching targets
Put debug drawing behind a variable
Move constants to BoatAI.Data
Prevent Reserializing fields when changing symbols
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Changed feedback for item refridgeration
- smaller snowflake icon
- blue-tinted Condition bar
merge from store_atlases/v2
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Merge from replace_parallel
Merge from httpimage_cache
Revert minimum mipmap level to 7
Adding split up cannon mesh fbx to cannon branch
updates to various weapon entity positions
merge from fix_stability_cascading_updates -> main
Add optional logging incase it still occurs and we want to follow the logs to see what the source of the infinite stability updates is since it doesn't seem to repo when pasting the offending builds in the editor via copy paste
- convar `log_stability_updates (default disabled)
Add new SIMD terrain culling implementation (WIP) providing ~3x speedup (up to 30x in certain cases)
Only allow StartMotion() when IsDynamic is set
Fix up dismount points on cannons and cannonball LODs
change "GiveItem failed!" item pickup error to "Cannot take item: Inventory full!"
Try to fix infinite stability updates happening rarely on servers by not sending a stability update if the distance to the ground has changed but the stability is the same
Update: can now use PathProxyFor attribute to automatically show an asset picker for a string property
- converted StoreTakeoverDrawer to use it
Tests: enabled the path drawing paths and made sure it renders and interacts correctly
merge from clamp_mipmap_reduction -> main
Decreased minimum mipmap from 3 -> 4 (250MB -> 60MB reserved for lowest level mipmaps)
swapped the surface for the painted one
WIP game tip setup for bicycle sprinting, bell and bunnyhopping
boat building station lods
casino sign mesh and textures
supplies sign textures
fluorescent light e for casino
bargesurface medical added (painted verison)
grenade animation updates - throw anims