reporust_rebootcancel

127,870 Commits over 4,201 Days - 1.27cph!

29 Days Ago
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29 Days Ago
Buildfix: get rid of dead code call Tests: editor compiles
29 Days Ago
Bugfix: path migration fixes - get rid of UI_StoreItemOverlayPage paths, since they're not used atm and might not be needed - make sure Takeover's page prefab gets assigned the right bundle
29 Days Ago
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
29 Days Ago
merge from store_atlases/v2
29 Days Ago
Fixed some store blurry icons
29 Days Ago
Update: overwriting all modified assets with copy from main Tests: none, will upgrade them next
29 Days Ago
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29 Days Ago
Merge: from main Will need to copy all prefabs from main in next CL to ensure nothing's tarnished
29 Days Ago
Connect to the coordinator on init and leave on remove When you find a target that you want - register it as yours, this prevents other boats from taking it
29 Days Ago
Boat coordination system setup Provides an avenue for boats to claim/unclaim targets, this prevents lots of boats from dogpilling on a single target
29 Days Ago
Compile errors
29 Days Ago
If driver is killed - totally remove AI Make RHIB scientists much weaker than regular scientists
29 Days Ago
Add more profiling
29 Days Ago
Prevent overcorrection when approaching targets Put debug drawing behind a variable Move constants to BoatAI.Data Prevent Reserializing fields when changing symbols
29 Days Ago
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29 Days Ago
Changed feedback for item refridgeration - smaller snowflake icon - blue-tinted Condition bar
29 Days Ago
merge from store_atlases/v2
29 Days Ago
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29 Days Ago
Merge from replace_parallel
29 Days Ago
Merge from main
29 Days Ago
Merge from httpimage_cache
29 Days Ago
Merge from refcounting
29 Days Ago
String lights
29 Days Ago
Revert minimum mipmap level to 7
29 Days Ago
Adding split up cannon mesh fbx to cannon branch
29 Days Ago
updates to various weapon entity positions
29 Days Ago
merge from fix_stability_cascading_updates -> main
29 Days Ago
Add optional logging incase it still occurs and we want to follow the logs to see what the source of the infinite stability updates is since it doesn't seem to repo when pasting the offending builds in the editor via copy paste - convar `log_stability_updates (default disabled)
29 Days Ago
Add new SIMD terrain culling implementation (WIP) providing ~3x speedup (up to 30x in certain cases)
29 Days Ago
Only allow StartMotion() when IsDynamic is set
29 Days Ago
merge from naval_update
29 Days Ago
Fix up dismount points on cannons and cannonball LODs
29 Days Ago
change "GiveItem failed!" item pickup error to "Cannot take item: Inventory full!"
29 Days Ago
Try to fix infinite stability updates happening rarely on servers by not sending a stability update if the distance to the ground has changed but the stability is the same
29 Days Ago
Update: can now use PathProxyFor attribute to automatically show an asset picker for a string property - converted StoreTakeoverDrawer to use it Tests: enabled the path drawing paths and made sure it renders and interacts correctly
29 Days Ago
merge from clamp_mipmap_reduction -> main
29 Days Ago
Decreased minimum mipmap from 3 -> 4 (250MB -> 60MB reserved for lowest level mipmaps)
29 Days Ago
swapped the surface for the painted one
29 Days Ago
WIP game tip setup for bicycle sprinting, bell and bunnyhopping
29 Days Ago
boat building station lods
29 Days Ago
casino sign mesh and textures supplies sign textures fluorescent light e for casino bargesurface medical added (painted verison)
29 Days Ago
Merge from boat_building
29 Days Ago
grenade animation updates - throw anims