reporust_rebootcancel

98,480 Commits over 3,683 Days - 1.11cph!

55 Days Ago
Add sidecar bike to my test map
56 Days Ago
Ensured trigger is set properly on one of the harbor 1 cranes - prevents flyhack kick
56 Days Ago
Push prefab
56 Days Ago
Added a more accessible harbor 2 cargo path
56 Days Ago
fixed ramp/bridge mesh overlapping when rotating
56 Days Ago
updated swing bridge
57 Days Ago
progress
57 Days Ago
Add LOD fading integration
57 Days Ago
Added SSS support - doesn't pass through to deferred stage but compiles
57 Days Ago
Add `ui_pool_max_list_size` convar to fix UI instantiation lag until unity 2022 Set default max list size to 1,000 Don't pool any lists > 1k
57 Days Ago
minigun spin + gunshot sound WIP
57 Days Ago
Running all speed tree animation off of one clock with various sub-element oscilations now calculated in shader, to make support for motion vectors easier. More work needed to see if this isn't duplicating effort.
58 Days Ago
Fixed Fluid Switch Pump being unwirable
58 Days Ago
Screen content iteration. Oscilloscope.
58 Days Ago
Fixed incorrect terrain height in harbor 1
58 Days Ago
Reserialized materials
58 Days Ago
Re-add text null check
58 Days Ago
Subtract broken prefab
58 Days Ago
Re-enable tooltip text for single vendor names
58 Days Ago
Replaced old cranes in harbor_2 Replaced old portacabin meshes in both harbors Added doors to all portacabins in harbor_2 Fixed missing ladder trigger in harbor_2 Moved one of the light switches to the rooftop in harbor_1
58 Days Ago
Merge from bradley_scientists
58 Days Ago
Updated stationary scientist AI design. Switch scientists to stationary AI design instead of immediately killing them if the Bradley gets destroyed.
58 Days Ago
Fix nexus map not appearing until you close and reopen it
58 Days Ago
player update. p17, glock and m92 pistols entities and override controllers updated to use new pistol anim set
58 Days Ago
Change the zone details on nexus map to use flex layout Use a separate prefab for the zone labels on the details panel vs. the map markers
58 Days Ago
Merge from main -> 2022_3_20f1
58 Days Ago
Stationary design update
58 Days Ago
Added support for LOD cross fade
58 Days Ago
Added a stationary AI design and fille. Updated Bradley scientist prefabs to reference it as an additional design.
58 Days Ago
Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
58 Days Ago
moved screen back more
58 Days Ago
screen placement position move
58 Days Ago
Fix right clicking attachments going onto held gun instead of into open backpack
58 Days Ago
Hovering over a vending machine now shows the names of the machines (as it used to)
58 Days Ago
Vendor UI now closes automatically when map is closed.
58 Days Ago
Harbor_1 / moved broken loot spawnpoints to the new island Scene2prefab
58 Days Ago
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
58 Days Ago
Hide Poncho models/ materials/ prefabs
58 Days Ago
Reposed Burlap Gloves to match updated player rig
58 Days Ago
S2P all
58 Days Ago
Fixed door controller swapped input positions: passthrough back on top and power in on the bottom
58 Days Ago
Added snow setup to roads prefabs
58 Days Ago
Merge from bradley_scientists
58 Days Ago
Compile fixes
58 Days Ago
First pass of fixes
58 Days Ago
Merge from bradley_scientists
58 Days Ago
assigned minigunammobelt material to the ammobelt on minigun viewmodel prefab
58 Days Ago
Added snow material setup to compatible structures prefabs
58 Days Ago
Moved some mesh decals from Structures to Mesh Decals
58 Days Ago
Added snow material setup to static vehicles