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158,973 Commits over 4,597 Days - 1.44cph!

40 Days Ago
Fix SyncVar buffers being leaked when using parallel saves
40 Days Ago
Remove adminUI from livestock convar, it's not necessary and massively grows the string sent to admin, one of the 3 parts that caused the staging OOM (shared stringBuffer in netWrite.string becomes massive)
40 Days Ago
Merge: from main
40 Days Ago
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving
40 Days Ago
Adjust timings for clear_holdtype events on 3p grenade anims
40 Days Ago
Merge from render_pipeline_testing
40 Days Ago
Merge from rrp_prop_rendering
40 Days Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
40 Days Ago
merge from critter_animals
40 Days Ago
improve frog hopping ends using distance syncvar, to stop the final hop when not necessary
40 Days Ago
Part2
40 Days Ago
Part3
40 Days Ago
More LOD texture optimizations
40 Days Ago
Loading the icon renderer asset via resources when needed and updated the IconOutline render pass to the new raster pass API
40 Days Ago
merge from main -> base_occlusion
40 Days Ago
Added a custom renderer for the prop renderer and a renderer feature for the icon outline effect
40 Days Ago
40 Days Ago
add singular crab prefab (mostly for media capturing)
40 Days Ago
- eye centre fix
40 Days Ago
merge from critter_animals
40 Days Ago
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
40 Days Ago
Add stir lock convar
40 Days Ago
Better colliders
40 Days Ago
Re-export tests after merge from main
40 Days Ago
Part2
40 Days Ago
Part3
40 Days Ago
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
40 Days Ago
medium train station update adding signal light which are off adding large ac with moveable fan blades
40 Days Ago
Fixed LODs on gate and fence
40 Days Ago
Update: make StoreFlashlightReveal support dynamic refs and httpimage - OverlayPage now controls flashlight reveal - ran update image urls Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
40 Days Ago
biofuel_generator -> main
40 Days Ago
biofuel_generator -> main
40 Days Ago
Merrge from main (need to regen test list, not done yet)
40 Days Ago
merge from automated_testing
40 Days Ago
Test framework cleanup following livestock merge
40 Days Ago
Compile errors
40 Days Ago
merge from main
40 Days Ago
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
40 Days Ago
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields
40 Days Ago
merge from JellyfishShader_edit
40 Days Ago
main -> biofuel_generator
40 Days Ago
Fixed topper materials
40 Days Ago
merge from Livestock_animals
40 Days Ago
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
40 Days Ago
Lods gibs and col
40 Days Ago
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
40 Days Ago
Updated Nailgun World Model and Viewmodel to include magazine follower
40 Days Ago
merge from main
40 Days Ago
Fix demoui2 scenes not saving
40 Days Ago
throwable_prediction_fixes -> main