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126,649 Commits over 4,109 Days - 1.28cph!

53 Days Ago
Added indirect lighting back to reflection probe rendering
53 Days Ago
More wallpaper checks
53 Days Ago
Allow modular car population to spawn in forest and forestside at the roadside
53 Days Ago
merge from fixcars_hab_fix
53 Days Ago
merge from jungle_ruins_c terrain fix
53 Days Ago
merge from cave_large_sewers_fix
53 Days Ago
merge from erosion
53 Days Ago
merge from naval update
53 Days Ago
Merge from main
53 Days Ago
floating walkway progress
Rin
53 Days Ago
Phrases
53 Days Ago
Fixed more strange spacing on larger sets of server listings
53 Days Ago
Wire up server entries UI Tag system Precache all tags Fixed some strange spacing on larger server listings
53 Days Ago
Late night refactoring
53 Days Ago
Ensure scroll starts at 0 Ensure server tabs are set to toggle Ensure gamemode tabs are set to toggle
53 Days Ago
More improved scroll behaviour Use absolute scrollbox setup Use padding rather than hardcoding values Fixed scrollbar
53 Days Ago
merge from wallpaper/floor
53 Days Ago
merge from wallpaper/floor/admin_commands
53 Days Ago
Some cleanup and refactoring
54 Days Ago
Fixed wallpaper being locked to wall mode when deployed looking at floors or ceilings
54 Days Ago
World model skins replication
54 Days Ago
Fixed wallpaper view model default missing materials
54 Days Ago
Managed to get scrollbar setup with flex categories (that was a nightmare!) ScrollFadeGradient object
54 Days Ago
Arctic biome tweaks with new ambient features.
54 Days Ago
floor and ceiling world model, lods, added to entity
54 Days Ago
Fixed some issues with the wallpaper inside checks
54 Days Ago
resized viewmodel textures
54 Days Ago
updated ceiling and floorpaper materials and textures
54 Days Ago
Floor + ceiling paper work with existing admin wallpaper radius commands - passing a skin (name/id) applies it to fitting building blocks only - passing 0 applies default wallpaper everywhere (new) - passing -1 applies random wallpaper everywhere (like before) - added `print_wallpaper_skins` command to display a list of all wallpapers
54 Days Ago
Fixed missing conditional model wallpaper comp on windows, half walls, and low walls
54 Days Ago
Tweaked floor and foundation wallpaper sockets to reduce clipping with wires and deployables
54 Days Ago
merge from fix_ammo_count_not_updating -> main
54 Days Ago
floorpaper tool material and textures
54 Days Ago
merge from main
54 Days Ago
bloody bucket and diy hammock
54 Days Ago
merge from main
54 Days Ago
add shore distance falloff control for biome fogs
54 Days Ago
Settings keybinds tab wip
54 Days Ago
Wallpaper floor & ceiling pack - updated metal floor maps, integrated 2 more ceilings
54 Days Ago
Add queue system for adding/removing instances to prevent colliding with the jobs
54 Days Ago
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54 Days Ago
add more parameters to control biome fog lighting
54 Days Ago
Implement a fallback renderer for non-instanced draw calls based on Graphics.RenderMesh()
54 Days Ago
Fix ammo count not updating when gun is fired - bug from showing chainsaw fuel but should also fix ammo count being slightly delayed when at higher ping instead of using client prediction
54 Days Ago
rebalanced terrain splatting around snow and sand to not be massively too broad
54 Days Ago
Blocking in temporary colours and materials on floating walkways
54 Days Ago
Update Compass View Model and World Model Mesh Imported Compass Textures and Setup Compass Materials Setup World Model Prefab, LODS and Collider
54 Days Ago
Added support for gradients in StyleAsset (only implemented by RustButton for now) Also fixed refresh not working in edit mode
54 Days Ago
Changed Bootstrap again - make sure the menu doesnt leak in whilst loading
54 Days Ago
Setup server browser server types Setup server browser gamemodes Icons, and localisation linking Setup tab groups on navbar Setup tab groups on gamemodes and server selection