reporust_rebootcancel

96,999 Commits over 3,653 Days - 1.11cph!

3 Months Ago
Fixed lock slot ID not clearing when door lock is removed. Should fix rare bug where door can't be picked up until a lock is placed and removed again
3 Months Ago
Change delay when picking up backpack from 0.5s -> 1.5s Can configure pickup delay in ItemModContainer Change icon of "looting box" to backpack when looking at backpack on the ground
3 Months Ago
Recalcualte bones for large backpack wearable Reserialize small backpack worldmodel
3 Months Ago
Merge from main -> backpacks
3 Months Ago
Abyss hazmat helmet02/03 pipe fixes
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
player update. exported/setup knife anim set. edited skinning/butcher/bone and combat knife entities and created two holdtypes, one for 3 of the knifes to share and one for the comabt knife because it has a unique deploy anim
3 Months Ago
Abyss hazmat helmet01 pipe fixes
3 Months Ago
Updated view model and textures
3 Months Ago
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3 Months Ago
fixed animation culling issue
3 Months Ago
Arctic Suit pipe fixes
3 Months Ago
Embrasures and shutters also rotatable using R when being deployed
3 Months Ago
Fix shovel gather notice.
3 Months Ago
Disable UseViewModelCamera on metal detector VM for now
3 Months Ago
Increased all plants ripe stage duration from 4h to 14h
3 Months Ago
Fix creating new instances of TMP text in the editor so it doesn't spew errors and never work
3 Months Ago
merge from backpacks
3 Months Ago
merged to main ladder_hatch_repair
3 Months Ago
merge from safezone_warning
3 Months Ago
Source entity prefab cleanup.
3 Months Ago
Updated third person model and world model Deleted old placeholder model
3 Months Ago
Delete flag from craggy
3 Months Ago
Compile fix
3 Months Ago
Convar / debug cleanup
3 Months Ago
Merge from mfm_test1
3 Months Ago
Merge from main
3 Months Ago
Merged main
3 Months Ago
Ensured triangle ladder hatch can be repaired in repair bench
3 Months Ago
metal detector viewmodel prefab ( viewmodel renderer) update
3 Months Ago
Updated model/prefabs Added Christoffer's WIP textures
3 Months Ago
Generic Item Page - Brutalist Assets
3 Months Ago
Intercept potentials ALT+F4 and display the warning if necessary Updated wording
3 Months Ago
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3 Months Ago
merge from menu_new_items_optimisation
3 Months Ago
merge from ladder_hatch_repair
3 Months Ago
merge from directional_damage_optimise
3 Months Ago
merge from death_screen_skip_server
3 Months Ago
merge from persistent_shelter_icon_fix
3 Months Ago
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3 Months Ago
Added debug.rpcStatTracking Tracks how long each RPC takes over time, inclusing minimum and maximum timings Added debug.PrintRpcStatTracking that prints all of the saved info, including the average time spent per rpc Added debug.ClearRpcStatTracking to clear any saved data
3 Months Ago
Extend transition durations Fixed npc anims not looping Fixed case where OnConversationEnded wouldn't get called
3 Months Ago
backpack sounds
3 Months Ago
Fix new tag not appearing on first boot due to time restriction
3 Months Ago
wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency. Tiny normal map adjustment to facilitate it better.
3 Months Ago
Update item store new items check to run every 30s instead of every frame while the main menu is open, saves 0.8-2ms a frame and 96b of garbage This wouldn't have run while the menu was closed, so will have no regular gameplay performance impact
3 Months Ago
Fixed inverted light cookie.