reporust_rebootcancel

128,952 Commits over 4,232 Days - 1.27cph!

46 Days Ago
4k sail textures
46 Days Ago
Added debug.printanimators to print the status of all the animators in the scene
46 Days Ago
merge from naval_update
46 Days Ago
Use timers for anchor/sail
46 Days Ago
Manifest
46 Days Ago
Merge from parent
46 Days Ago
broom flag for sail
46 Days Ago
Merge from main
46 Days Ago
/meta_shift/loot -> main
46 Days Ago
Updated water treatment plant, radtown satdish and sphere tank puzzles
46 Days Ago
meta_shift -> main
46 Days Ago
radtown puzzle wire update s2p
46 Days Ago
updated dome puzzle wires
46 Days Ago
ferry terminal s2p
46 Days Ago
merge from store_atlases
46 Days Ago
Fixed arctic and floor wallpaper pack brandings alpha
46 Days Ago
ferry terminal puzzle wire update
46 Days Ago
merge from main
46 Days Ago
fixed arctic research base bp fragment spawner
46 Days Ago
▄▍▌▉▅▊▌▋▌ ▉▌▌▌▉ ▍▍ ▌▉▍ ▆▍▆▋▋▍▍ ▅▋▋▊ ▉▆ ▅▊▇-▉▊▍▄▌█.▇█▇▆
47 Days Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
47 Days Ago
Actually fill the RHIB with scientists when you attach
47 Days Ago
Use Path.Join and log the path after cfg creation
47 Days Ago
Use StringBuilder to build the cfg
47 Days Ago
Improved logging for when a command isn't a variable, when a command is read-only, when command defaults are out of sync, when no default value was found
47 Days Ago
naval_update -> scientist_boat_ai
47 Days Ago
Update HttpImage component to cache downloaded images by url in the temp folder
47 Days Ago
Merge from naval_update
47 Days Ago
Redo #if DS_CONSOLE_ENABLED regions to fix compile error from server console
47 Days Ago
Allow finish building when area is empty
47 Days Ago
merge from optimize_windows_console -> main
47 Days Ago
Update scene control buttons to RustButtons with updated styling
47 Days Ago
merge from modding_custom_icons -> main
47 Days Ago
▆▍▄▆ ▌▍▉▊▊▍▌▆ █▌▅▋▉ ▉▄▄█▌▄▌ ▊▄▍▊▇ ▆▄▆█▌▉▄ █▋▆▉▇▌▍▉▇ ▊▉▍▊ ▅▊▌▌
47 Days Ago
Casino mesh progress Prefab update
47 Days Ago
Manually add protobuf & codegen
47 Days Ago
Integrate crosshair code functionality into the settings menu UI. Buttons to import/export/reset crosshair with new custom popup dialogs: https://files.facepunch.com/cipeaX/2025/September/18_21-51-YellowSwallow.mp4
47 Days Ago
Cherrypick CS113020, CS113021, CS113022, CS113025 (hackweek_modding_improvements/item_icon) - allows modded servers to use server images as item icons rather than having to make a workshop item for each one
47 Days Ago
merge from modding_dropped_item_names -> main
47 Days Ago
Dropped items will use the Item.name that the server networks instead of always using the ItemDefinition's name
47 Days Ago
Backup
47 Days Ago
merge from modding_ddraw_perms -> main
47 Days Ago
Also allow server to run `ddraw.clear` command as well
47 Days Ago
Cherrypick CS 113082 (allow server to run ddraw commands without local admin)
47 Days Ago
merge from modding_entity_scale -> main
47 Days Ago
Allow modders to network entity scale (without cursed parenting to spheres) - first enable `networkEntityScale` bool (used to gate networking scale to modded servers so we don't cause issues with any vanilla entities that change their scale) - now if the entity scale isn't (1,1,1) it will send to client - worked in editor last time I tried it - only sends in network data, not persisted to disk
47 Days Ago
Add button to toggle off player model when viewing skins