reporust_rebootcancel

126,704 Commits over 4,109 Days - 1.28cph!

2 Months Ago
Usability fixes, rpc checks.
2 Months Ago
Players no longer spawn in jungle biome
2 Months Ago
Better weaver symbol logic (to prepare for being built) Downgraded code analysis to 3.8 so it doesnt explode hot reload
2 Months Ago
Additional checks
2 Months Ago
Safer SyncVar Implementation: Rosyln Source Generator creates: Weaver ID table (managed to make it free), read, write methods and backing fields. Run Weaving step based on the result of source generator, only bother hooking setter IL to run code created during the source generator phase Add source generator dependencies
2 Months Ago
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
2 Months Ago
outboard blockout
2 Months Ago
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2 Months Ago
Updated schizo tree COLs. Added first pass schizo sapling.
2 Months Ago
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2 Months Ago
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2 Months Ago
Manual Anchor blockout and initial prefab setup
2 Months Ago
General Item Overlay design
2 Months Ago
RPC fix
2 Months Ago
minor changes to sails
2 Months Ago
Schizolobium second pass + feedback
2 Months Ago
Tightened up zigg collision
2 Months Ago
Merge from pickup_volume
2 Months Ago
Finished pickup volume code implementation Added volumes to half height bamboo shelf, bamboo wall shelf, regular shelves Enabled pickup on all of the above
2 Months Ago
merge from main
2 Months Ago
Steering Wheel Tier 2 Blockout placeholder
2 Months Ago
Female lods Male lod improvements
2 Months Ago
Functionality and code gen
2 Months Ago
merge from io_consistency
2 Months Ago
Fixed Couldn't create convex mesh error "rocking_chair_varient2_LOD0" A rocking chair worldmodel was using the wrong mesh for its collider
2 Months Ago
WIP friend authing. Assign dialog bog to tugboat privilege prefab now I've actually found it.
2 Months Ago
merge from trianglehatch_deploy_fix
2 Months Ago
Improved triangle ladder hatch deploy volumes, won't be blocked by random nearby deployables anymore
2 Months Ago
Fix frustum culling by skipping damage tracking as a temporary workaround
2 Months Ago
merge from swapseat_binds
2 Months Ago
merge from main
2 Months Ago
Put debug code behind conditionals, disable primitive rendering option, instancing now on by default, dispose all buffers on destroy, move buffers init to after all placements have been added to list, revert sections to main where possible, remove opt vertex macros and noise gen compute.
2 Months Ago
merge from vehicle_trigger_damage_fixes
2 Months Ago
moved trigger catcher prefab out from autospawn directories so the server stops complaining about it
2 Months Ago
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2 Months Ago
Bootstrap page, Loading Screen design
2 Months Ago
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2 Months Ago
Added swap to seat 7 and 8
2 Months Ago
Fixed an oversight in swapseats
2 Months Ago
Merge from incap_dart_blur
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Switching blunderbus and T1 SMG to use original camera movement
2 Months Ago
Trying a blur and darken combo for incap dart. Added a screen_blur_heavy post processing file.
2 Months Ago
WIP new PickupVolume system Works like a DeployVolume but denotes a space that must be clear of other deployables before an item can be picked up Setup on bamboo shelves for testing
2 Months Ago
Merge from targeting_attachment