198,922 Commits over 4,140 Days - 2.00cph!

33 Days Ago
WIP: still some weird y rotation offsets
33 Days Ago
merge from new_menu
33 Days Ago
Weekly skins countdown widgets
33 Days Ago
Fix debug camera not tracking the correct object when playing back demos
33 Days Ago
Fixed text wrapping issues for the featured limited skin
33 Days Ago
Fixed store tab navigation not changing button states
33 Days Ago
marge from party_system -> main
33 Days Ago
Pack showcases are hidden if the player own them Added jungle pack showcase
33 Days Ago
Network++
33 Days Ago
Codegen
33 Days Ago
heli_crash_canyon -> main
33 Days Ago
Ensure helicopter cant crash at canyon c
33 Days Ago
naval_update -> scientist_rhib
33 Days Ago
main -> naval_update
33 Days Ago
Terrain deploy volume
33 Days Ago
Setup info box heros. Link info box on the dashboard to store/limited
33 Days Ago
33 Days Ago
Merge from main -> party_system
33 Days Ago
Add patch info hero, updates itself with the latest patch from the manifest
33 Days Ago
Remaining biomes in climate.
34 Days Ago
Fix compiile error
34 Days Ago
Ignore invites for a party you are already in
34 Days Ago
Add temp invite button so you can accept party invites - default timeout 10s - add `fakepartyinvite` command to show invite UI without needing a 2nd client
34 Days Ago
Continuing floating walkway progress, deleted obsolete autogen material
34 Days Ago
General store background crossfade when focused on pack categories
34 Days Ago
Limited tab scroll view
34 Days Ago
Added a debug command to print the weekly skins
34 Days Ago
Merge from trimmed_asset_warmup
34 Days Ago
Fix effects triggered by AnimationEvents component not being included in builds
34 Days Ago
Fix some prefab issues from older merges
34 Days Ago
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
34 Days Ago
Minor cleanups Minor cleanups from main More cleanups from main Move HTMLPanel related files together Try to make ents/player.Iterator more reliable during OnEntityCreated/EntityRemoved Reset the cache just before the hooks are run, so the cached table would be up to date when ran inside those hooks by addons Implement cubemap seam blending for HDR cubemaps
34 Days Ago
- Reduce grenade overshoot as it was overshooting the oilrig crane - Increase grenade damage - Better debug visualizations for camping - Prevent scientist from throwing grenades when they suspect camping but didn't confirm it
34 Days Ago
Minor cleanups More minor merges from x86-64 Move HTMLPanel related files together Try to make ents/player.Iterator more reliable during OnEntityCreated/EntityRemoved Reset the cache just before the hooks are run, so the cached table would be up to date when ran inside those hooks by addons Implement cubemap seam blending for HDR cubemaps More minor cleanups
34 Days Ago
Makes the scientist's f1 grenade weaker than the normal f1: longer time before detonation to allow players to react, and lower damage to avoid one-shot even if they don't spot it
34 Days Ago
- Prevent scientists in same area from throwing multiple grenades in quick succession - Better player camping detection
34 Days Ago
merge from macos-water-fixes
34 Days Ago
merge from findactivewaterbodies_optim
34 Days Ago
fix server compile
34 Days Ago
▋▄▅▉ ▇▋▌▍▊▍▇▄
34 Days Ago
more sun configurableness
34 Days Ago
Store limited tab scrollview
34 Days Ago
Fixed flex grid vertical height
34 Days Ago
Update: BiomeBenchmark - rewrite heightfield gen to generate a lower coastline - Also slowed down the camera speed by half Tests: benchmark in editor
34 Days Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
34 Days Ago
- Have scientists throw grenades on players camping a single spot for a long time (first pass) - Don't sprint when flanking, we need to keep looking in the target direction not just ahead
34 Days Ago
new_menu -> aux3
34 Days Ago
Minor cleanup