146,145 Commits over 4,413 Days - 1.38cph!

Rin
Yesterday
network++ save++ persistance++
Yesterday
fixed BDU protection values switched
Yesterday
commiting a bunch of meta files plastic moaning about
Yesterday
ballistic armor condiction pass
Yesterday
Merge from main
Yesterday
merge from main
2 Days Ago
Merge from tutorial_animator_fixups
2 Days Ago
Delete some more deprecated components
2 Days Ago
Removed the deprecated cinemachine camera component from the end tutorial cinematic Update the tutorial NPC to use a child animator rather than cinematic mode (we'll eventually phase out cinematic mode)
2 Days Ago
Merge from PlayerRigUpdate2
2 Days Ago
Added a toggle to disable spine IK to animator sub systems Applied to shopkeeper NPC
2 Days Ago
Hardcode drop_item gesture to 1s as it's now faster
2 Days Ago
Added a toggle to all animation sub systems that disables them when gesturing Not a great fix, would be cleaner to move gestures to their own sub system but for now it will have to do
2 Days Ago
Fixed vehicle aim yaw not being carried over when changing weapons while mounted to a boat seat Refactored to just use a static list of parameters (see AnimatorFloatParamsToCopy)
2 Days Ago
New rear turret IK curves
2 Days Ago
Map hand ik to a curve instead of using raw values (just like the parachute) - Good first pass curve on front - Good first pass curve on rear Map distance to turret during reload to a curve. Reduces snapping on the rear turret at the end of animations - Good first pass curve on rear
2 Days Ago
Industrial Torch - Updated textures, changed bc from png to tga, added glass emmisive texture, setup all materials with the new textures and correct setting for on and off variants
2 Days Ago
illuminated buttons; - ran manifest
2 Days Ago
illuminated buttons; - rebuilt as prefab variants - updated colour swap lookup entries
2 Days Ago
WIP using base color brightness instead of base color tint
2 Days Ago
Merge from main (no conflicts)
2 Days Ago
Fixes
2 Days Ago
Merge from main
2 Days Ago
- Add settings for emission colour to entity colour lookup asset - Allow spraycan color change component to set which shader properties it should target - Spraycan color change component now handles present EmissionToggle components on its target renderers
2 Days Ago
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2 Days Ago
merge from beenie_deformhair_enum
2 Days Ago
midlength capmask update
2 Days Ago
riot helmet uses beanie deformhair
2 Days Ago
More beanie conditional meshes
2 Days Ago
Updated appropriate headwear to use beanie deformhair
2 Days Ago
mid-length beanie conditional setup
2 Days Ago
set up weapon charms on bowless_crossbow and m16a2
2 Days Ago
unity 6 VolumeManager fixes
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
charms meta files
2 Days Ago
Added beanie option to DeformHair enum
2 Days Ago
Industrial Torch - Updated view and world models with changes to UV2 for emmision, cropped emmisive filament texture
2 Days Ago
merge from fix_guid_null_error
2 Days Ago
merge from fix_texture_analyzer_atlas
2 Days Ago
DeployGuides: more explicit depth/stencil format
2 Days Ago
optimize depth buffer formats used by water render targets, post opaque depth RT needs no depth at all
2 Days Ago
merge from ceiling_gold_stars_rotation
2 Days Ago
merge from Fix_odd_deployguides
2 Days Ago
merge from fix_ballistic_vest_description
2 Days Ago
industrial_dlc -> main
2 Days Ago
PlayerRigUpdate2 -> main
2 Days Ago
m16a2 -> main
2 Days Ago
initial setup of 2 player darts - refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not. - added interact menu options for starting 1p/2p darts games, as well as options for ending games early - games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn. - first pass on 2p game controller