199,201 Commits over 4,140 Days - 2.00cph!

3 Days Ago
WIP work to speed up culling
3 Days Ago
WIP work to speed up culling
3 Days Ago
WIP work to speed up culling
3 Days Ago
Add navmesh obstacle to props used on oilrigs, preventing instances of unreachable navmesh on top or inside structures, which prevents pathfinding early outs
3 Days Ago
Electric Table Lamp - WIP Texture update, changes to volumetric & light setup
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
3 Days Ago
merge from new_menu
3 Days Ago
Compile fix
3 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Days Ago
Fix connect modal showing duplicate tags Fix NRE when receving a chat Refreshing the modded category refreshes the community category as it should (modded is just a run off from the others)
3 Days Ago
Show loading screen when returning to the main menu
3 Days Ago
Pause LoadBalancer when unloading the world
3 Days Ago
Merge from improvised_planks and very basic initial setup
3 Days Ago
Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect Probably fix NRE in PlayerModel on disconnect
3 Days Ago
Fixed broken server browser categories Removed logs that were causing some performance issues when a server was added to the list Hid quick join for now
3 Days Ago
merge from main
3 Days Ago
restore 124170 (clouds/fog)
3 Days Ago
restore 124169 (clouds/fog)
3 Days Ago
Fixing up floating walkway transforms in level
3 Days Ago
Bugfix: BaseRaidBench - local player now spawns on the spawn marker Looks in the wrong direction - will fix next Tests: ran the scene
3 Days Ago
Update: BaseRaidBench - add a run that spawns base and players in it under attack - Removed baseRaid5 and baseRaid25 Local player spawns/teleports to the wrong position - will fix next. Tests: ran the scene locally
3 Days Ago
premium modal clean
3 Days Ago
Fix BBS bone name conflict with ladders
3 Days Ago
reduce initial capacity of the projectile stable index cache
3 Days Ago
Update Naval Improvised Planks Textures and Materials Added Naval Improvised Planks Model and LODS
3 Days Ago
Re-add party invite modal
3 Days Ago
Base for Quickjoin system
3 Days Ago
Reimplemented Discord/Friends changes from the latest update (still missing a few minor things) UIChat supports canvas disable rather than set active Better store hero error handling Better store hero retry Fixed bootstrap
3 Days Ago
Add command to list reported players with count of how many reports, server only
3 Days Ago
Some skin viewer tweaks
3 Days Ago
Fixed limited tab scrollbar Added on hover shadow anim Removed saved true on store and inv convars
3 Days Ago
Add newly generated projects to the solution build configuration, otherwise the solution won't build. TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.
3 Days Ago
Cannons can now be placed after boat construction
3 Days Ago
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3 Days Ago
Store tweaks
3 Days Ago
Modular boats steering wheel tier 2 4k textures for media caps
3 Days Ago
Update: DemoBuildingsViewer - always visualize spawn markers Simplifies scene setup Tests: used in editor
3 Days Ago
Bugfix: SpawnMarker.SpawnType are now proper bitflags Tests: none, trivial change
3 Days Ago
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3 Days Ago
Clean: move Building to Benchmark namespace Tests: compiles in editor
3 Days Ago
Update: DemoBuildingsViewer - export spawn markers Tests: ran the export with couple markers
3 Days Ago
Updated limited tab styling
3 Days Ago
removed BatchedWaterRays option and disabled codepath
3 Days Ago
Added LOD3 textures for floating walkways
3 Days Ago
New: editor-only SpawnMarker for DemoBuildingsViewer - automatically links up to nearest building, but can override Allows to anotate the scene with spawn markers and link up to the nearest building. Needed for more complex benchmark setups Tests: loaded staging demo and checked how gizmos draw
3 Days Ago
merge from main
3 Days Ago
Update: extra scopes for Projectile perf tests Tests: ran the perf tests
3 Days Ago
corrected profile region name
3 Days Ago
Merge from trimmed_asset_warmup/scene_warmup