226,000 Commits over 3,714 Days - 2.54cph!

5 Days Ago
▄▌▇ ▅▌▅▋▇█▇▄▋ ▆▆▋ ▍▉ ▌▌▄▉█▄ ▋█▅▊▋▍ ▉▍▊ ▆▇▄▇ ▅▆▌▋▋▆▊▄ ▄▆▌▅▅███▍▍
6 Days Ago
Minor refacto for clarity
6 Days Ago
GMad.exe: On windows, pause on error when using drag'n'drop Added NPC:GetArrivalSpeed / NPC:GetArrivalDistance Restore HL2 use sounds with `gmod_suit 1` Added ability for traces to use a table of class names as filter They can be mixed and matched with entities as well.
6 Days Ago
subtracting 97426 wiretool_fixes2 - Staging brick
6 Days Ago
Fixed melee weapons (other than pickaxes) playing their impact animation despite not hitting anything
6 Days Ago
fix 2
6 Days Ago
Track execution time per invokes
6 Days Ago
flame spread fix candidate
6 Days Ago
Update fpxr + bindings
6 Days Ago
Enemies can pick up objects, logic tweaks
6 Days Ago
Use UpperCamelCase naming (same as our other stuff), static linking
6 Days Ago
Add subtle wind offset and sway
6 Days Ago
Disable rendering of scene object before deleting it, usually good practice because delete is a frame behind
6 Days Ago
blunderbus viewmodel animations export and animated camera setup
6 Days Ago
Add MeshComponent.HideInGame, usually for clips or triggers
6 Days Ago
merge from heli_global_bridge_client_fix
6 Days Ago
restoring 97366 merge from heli_global_bridge_client_fix
6 Days Ago
merge from wiretool_fixes2
6 Days Ago
EnumControlWidget supports multi edit https://files.facepunch.com/layla/1b1511b1/sbox-dev_eZLBW8jHHL.mp4
6 Days Ago
Test velocity relative to ground normal in CheckGround() (#64)
6 Days Ago
While grounded, keep position 1 unit above ground (#64)
6 Days Ago
merge from hackweek_renderlod_collapse
6 Days Ago
▉▍▇▌▋ ▋▌▇▍ ▍▆▅█▌_▋█▅█▆▆▍▉▋_▋▉▆█▇██▉▇▆▌▄▉_▊▊▇
6 Days Ago
merge from horse_fixes
6 Days Ago
merge from cargo_time_hotfix
6 Days Ago
move save/restore viewport cookies to addon space no reason to copy+set camera transform anymore
6 Days Ago
merge from missing_lightlod_finder
6 Days Ago
Changing primitive type of mesh now works with multiple selection
6 Days Ago
3rd person eject fix
6 Days Ago
Same thing for no shadow lights missing their AmbientLightLOD component
6 Days Ago
Added a tool iterating over all the project prefabs, flagging any lights with shadow enabled and no LightLOD component (found a shitton of potential issues)
6 Days Ago
SKS attachments and FX
6 Days Ago
Wrong docs
6 Days Ago
Fixed incorrect IsAllowedTransitionState logic AlertState uses scoring and FromStates (from Idle, or Patrol only)
6 Days Ago
Use enum for now
6 Days Ago
openxr_loader lib Add Facepunch.XR native library Initial bindings to Facepunch.XR
6 Days Ago
Reimplemented movement tilt
6 Days Ago
Support multiple scene mesh export to vmdl https://files.facepunch.com/layla/1b1511b1/sbox-dev_KtN4e3locJ.png
6 Days Ago
Start designing FromStates, state entry scores PatrolState is implemented using scoring system now
6 Days Ago
scene for testing movement on angled track pieces, remove shake from camera, some tutorial map work and welcome message, blend file updates
6 Days Ago
Added smooth time. New direction calculations
6 Days Ago
Only enable motion if we're the owner (or we don't network bodies)
6 Days Ago
Heli now sways rotation
6 Days Ago
move viewport/instance gizmo settings to EditorCookie from ProjectCookie
6 Days Ago
▄▉▄▅▌█ ▍▆▆▌▄ ▍▇█▇, ▋▍▌▊▋▍▅▍▄▇ ▅▉▊▇▋█▉▇, ▇█▉▇▊▊▍█▉ ▊▇▌▆ ▉█▄▍▉▉▇ █▌▌▉▍▌ ▋▍▆▍ ▉▇█ ▊▄▍ ▌▇▆▅▋, ▆█▉▊▆▄ ▉▄▊█ ▅▍▆▍█▉ ▄█▋▌▄▆▉ (▄▍ █▊▉█▆ > ▉ ▆▇▊▅▇)
6 Days Ago
Initial experiment with networked Model Physics
6 Days Ago
save/restore sceneview layout
6 Days Ago
master house wip
6 Days Ago
Actually apply TimeSinceFootstepEvent Stop reacting to our own footsteps General cleanup Give the other guy a patrol path so he can return to it after battering the crackhead Update AI playground scene
6 Days Ago
Score, basic HUD