136,343 Commits over 4,293 Days - 1.32cph!

2 Years Ago
tweaked grounds mesh
2 Years Ago
Set dressing harbor2 progress
2 Years Ago
Phrases update
2 Years Ago
manifest update
2 Years Ago
protocol++
2 Years Ago
merge from map_entity_load_fix
2 Years Ago
merge from main
2 Years Ago
Death/map screen profiling and performance improvements Don't populate the folded out version of the vending cluster widget until the player clicks it (seems like this is where most of the cost lies, this will also be fixed by the upcoming vending widget redesign) Enabled pooling on cluster and vending markers Old: 99.6kb of GC and 16.3ms for 101 vm's in 5 clusters New: 185kb of GC and 3.6ms for the same display Still WIP, can definitely fix the GC increase
2 Years Ago
Two reveal animations with different delays Invert states for reveals so it makes more sense Update Facepunch.Flexbox
2 Years Ago
Update spear to be a wooden spear skin rather than stone spear
2 Years Ago
Merge from main
2 Years Ago
Fix dragon launcher backpack holster offset
2 Years Ago
Cherry pick MenuUI change
2 Years Ago
Merge Main -> SkinViewer. Had to stomp the MenuUI changes from Main due to Unity YAMLMerge bool error
2 Years Ago
Merge from shelter_pool_fix, hopefully fixes zipline issues
2 Years Ago
Fixed a pooling issue in BasePlayer-Server causing lists to get pooled twice, leading to unintended and seemingly unrelated issues (ziplines in this case)
2 Years Ago
Support reveal animations for the pack screens
2 Years Ago
Fix attempt for unintended rowboat dismounting
2 Years Ago
Update Facepunch.Flexbox again
2 Years Ago
Enabled read/write on various meshes the need it for RuntimeNavMeshBuilder.
2 Years Ago
Remove max width on description text
2 Years Ago
Add the menu background override back
2 Years Ago
Update Facepunch.Flexbox
2 Years Ago
Fixed CheckAllParenting NRE when contents is null
2 Years Ago
Fix hover looting items into a full inventory with partial slots not putting the remainder into the open backpack AKA: 500 stone in main inventory (full), right click 1k stone, 500 -> main inventory, 500 -> open backpack
2 Years Ago
Merge from main -> backpacks
2 Years Ago
cny spear stats
2 Years Ago
merge from metal_detector
2 Years Ago
merge from backpacks
2 Years Ago
merge from cargoship_fix
2 Years Ago
merge from milder_posteffects https://files.facepunch.com/Alistair/128/01/2024/2Y45/Unity_9IEE9IswkN.jpg https://files.facepunch.com/Alistair/128/01/2024/2x41/Unity_RUYCKGO3Km.jpg https://files.facepunch.com/Alistair/128/01/2024/0A72/Unity_9IEE9IswkN.jpg https://files.facepunch.com/Alistair/128/01/2024/1A49/Unity_IDvgULmzJS.jpg https://files.facepunch.com/Alistair/128/01/2024/8I97/Unity_aPPxeJGEbW.jpg https://files.facepunch.com/Alistair/128/01/2024/1e55/Unity_oueC9PoX3n.jpg https://files.facepunch.com/Alistair/128/01/2024/7l69/Unity_L208Dr96Sc.png https://files.facepunch.com/Alistair/128/01/2024/1548/Unity_p7DEc9CQKN.jpg
2 Years Ago
some set dressing for helipad roof
2 Years Ago
fixed forklift material on cargoship style 2
2 Years Ago
Prioritize the main inventory when hover looting items out of a container with a backpack open Once your inventory is full, then overflow to the backpack
2 Years Ago
Fix picking up an empty backpack swapping backpacks instead of going into your main inventory
2 Years Ago
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2 Years Ago
Change pickup delay of backpacks from 1.5s -> 3.5s
2 Years Ago
Hook up buy buttons
2 Years Ago
merge from backpacks
2 Years Ago
Changed button design on large backpack
2 Years Ago
Test - added an idle2scan to scan2idle transition
2 Years Ago
Finish the rest of the prefabs
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Progress on hooking the prefabs up
2 Years Ago
Asset import tweaks
2 Years Ago
mats decal layer tweaks continued
2 Years Ago
some more decals to support overgrowth assets bicycle rack standalone prop mesh some set dressing
2 Years Ago
merge from CNY_DragonLauncher
2 Years Ago
merge from CNY_Spear