200,673 Commits over 4,171 Days - 2.00cph!
Server build fix (File.Copy of libsqlite3 did not overwrite existing file, unsure why this was never an issue on 2019)
merge from lumberjack_viewmode
gingerbread substance update
gingerbread_floor substance update
updated some graphs to do with gaea terrain processing
Gingerbread man model updates
Gingerbread man source updates
First implentation, still pretty broken
Cherry picking some changes from the current version of TMPro I'll need
timber mine xmas skin prefabs
tweaked gingerbread_floor basecolor to fit alongside gingerbread man colours better
Added "enable_player_movement" command to test it, fixed the rpc modifying the gameobject rather than the monobehaviour
#SERVER fixes & more refactoring
Removing entities works, remove old prototype code not needed / working
Merge from main -> player_movement_rpc
Merge from main -> global_networking
Fix conditional models not working due to the way prefabs were read & prefabId mismatches
Gingerbreadman model/texture updates
Gingerbread man texture import settings
Gingerbread man proper skinning pass
Gingerbread man model/textures/prefab
structure folder cleanup - e n d .
Jumpsuit updated sources (again)
structure folder more cleanup
actual birthday cake source files
Merge from main -> experimental
birthday cake source files
Fixed reflections on the lowest quality
Models\Structures\train_wagon
Models\Structures\vr_deathmatch_scene
Models\Structures\underwater_labs
cleanup
timber mine source file changes
re-skin materials
gingerbread_floor textures
Removed simplified shadow proxies from timber mine tunnels - will use corresponding LOD
Reworked timber mine model UVs to line up for the incoming xmas re-skin (candies don't like being chopped between modules)
merge from attachment_item_move
Update EntityMenu with the new cards_play token from
76333 - needed a CodeGen
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ferry terminal scene cleanup
drawbridge latest - backup
Be nice and use the dealer rule that gives the house a little less edge. Stand on a soft 17 instead of hitting.
Updated wire fence prefabs with damage triggers + movement drag
Potential HLOD changes to prevent monument geometry not rendering immediately after connecting to a game
Fixed a remaining bug in how the dealer handles soft 17