130,596 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed caboose candles clipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▊▌ ▋▅▄▄▍▆ ▆▅▅▆█▅▆▋▌▌ ▉█▅▊▉▌█ █▊█ ▋▅█▋██▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapplied BaseAiBrain changes that were stomped in 
77185
Manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added visuals for modular car code entry blocked state (matches the visuals on the door code locks)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Static snow machine chill zone uses a box collider instead of capsule, because TriggerTemperature doesn't support anything else.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Finished exterior of the tunnel entrance 
Updated cream pile texture
 
                
                
                
                
                
             
         
        
            
            
            
                
                first iteration of the coloured pipe textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted vehicle code lock LOD levels to be closer to the door code lock levels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene2Prefab on quarry monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Quarry & pumpjack now 2 minute / diesel
Scene2Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for modular car keylocks to authcount console command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Placed public bench chairs in the scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed visible code lock from 2module_passengers
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 Hopefully fix harmony hotloading once and for all
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Public bench chairs
- Finished texturing
- Created LODs
- Created colliders
- Set prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed mine_tnl_exit_xmas mesh
Exported entrance door as a separate mesh
Removed door from the entrance mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Consistent spacings set to 32/16/8 across views
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Wrapped Bandit xmas decor on Reclaimer behind GameModeObjectToggle + S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Workshop view, inactive button prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                oilrig broadcast notifications
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compound merge fix
Removed magic barrel afterglow
 
                
                
                
                
                
             
         
        
            
            
            
                
                added industrial combiner
 - LODs and GIBs 
 - Materials and textures
Updated deploy predab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                S2P'd all 5 again to trickle down the LOD controller fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some xmas light strip LOD controllers being unlinked after merge for whatever reason.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fishing Villages A, B, C S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                S2P'd Bandit Town & Compound
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved big tree collision and sound rustle trigger
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypicked ParticleTestMap scene from xmas_monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Manually added StaticDecor folder from XMAS monument branch because of previously reverted lingering media branch pollution.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed the fix for the game mode toggle.
Compound event s2p.
 
                
                
                
                
                
             
         
        
            
            
            
                
                flipped faces on xmas tree tinsel to avoid shadowing, added fishing village c xmas decor, added lamp post lights to fishing village b
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Big tree related fixes.
Gamemode toggle fixes inside Compound.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Exposed metallic / glossiness constants in material inspector for blend layers
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixing broken path to prefabs inside junkpiles
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Snow machine static sound radius is smaller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server Browser - No server selected, tabs restyle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed gap allowing LOS access in coaling tower exit corridor