130,596 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Added a vehicle lift sound for updating the lock code
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Increased caboose lighting check from every 10 seconds to every 5
- Fixed listen server bug where LightGroupAtTime could miss the intended IO Entity by getting stuck looking at the server-size version
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅█▄ █▍▉▇ ▊██▉▋▌▋█ ▄▆▄▊▇▍▆▅▅▉▌ ▍▋▌ ▊█▅▊▍ ▍▉▋▊ ▉▇ ▍▆▆ ▍█▉█▅ ▄█▍▉▌ ▉▋▍ ▇▍▍ ▄▉▉▋▋▄█ ▄▍▌▌ "▇▉█▆" █▋ ▍▅▋ ▍█▌▊ (█'▋▍ ▆▄▅ ▄ ▆▋▋█ ▌▇██▍▍█ █▇ ▆▅▇ ▄▉▅▄▍ ▆▆▍▊ ▊▌▇ ▄▅▆ ▄▋▋▉▉▌)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added sounds at the vehicle lift for lock create/remove and vehicle repair. These are also synced to other clients.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase netting trigger size so it works on stone wall frames as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a popup tip to explain how to toggle the flashlight on/off
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed third person foot sliding on existing dance gestures.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed entrance height offset on the prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Entrance LOD0 progress 
Updated collider mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                xmas tunnel setup baseline
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▅█▊▌▋▆ ▊▆▌▇▊██▌▌▊▌ / ▅█▉▌▄▌▋▆▉▊▍ ▅▋▇▇█▊ ▌▌██ ▅▅▆▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add "creative.nocost" convar to place deployables and building blocks for free
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▊▄▅▍▄▇▊▄ ▄▌▄▄▇ █▉▌▊▄▊▆▇▋▅ ▉▍ ▋▇ ▇▉▄-▌▉ (█▍▋▅▄▅▄▊▊ ▋ ▋▌▍▉▌▅ ▌▉ █▇▉▋ ▇▌ ▍▊▍▆ ▄▆ █▄▄▉▊█▊█ ▋█▄▄)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypicked Caboose window fix.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Render fix for Caboose window illumination
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added convars: steamsendratemin, steamsendratemax, steamnagletime
 
                
                
                
                
                
             
         
        
            
            
            
                
                Item Store, Workshop and Inventory views updated
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                v2 pipe trim texture sheet
added pipe rim trim to the pipe trim texture sheet 
updated pipe textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tessellation amount is linked to quality settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cached shader property hashes
 
                
                
                
                
                
             
         
        
            
            
            
                
                zeroed transform on dwellings for correct preview
added spawners to the gingerbread timber mine prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated xmas tunnel entrance prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                XMas NPC dwellings base prefabs with destroyable barricades in
 
                
                
                
                
                
             
         
        
            
            
            
                
                made the xmas cookie barricade and crate destroyable entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaks to Workshop view and Adding Item Store view
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bug fix in editor where wrong frustum planes can be used for culling
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                enabled crunch compression on some new textures missing it
 
                
                
                
                
                
             
         
        
            
            
            
                
                enabled crunch compression on some new textures missing it
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed modular car fuel tank not needing keycode entry
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-exported keypad models with correct vertex normals on all LODs
Texture meta tweaks, lightbulbs are transparent again, LOD distance tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP adding translation support and icons for all steps of the filter process
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now switch between pipe colours
Added support for conveyors to use item categories as filters (food, weapons, ammunition, etc)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow whitelisted players to still use a vehicle when the code lock is in temporary lockout mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix sam sites acting like splitters rather than passing through all power to "passthrough slot"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed keycode entry interaction still showing even when the keycode was in locked-out mode (although the entry would always fail).
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Applied 5 new colors to hoses too (orange, pink, purple, aqua, white)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉█▍▊▉▅ ▇█ ▅▊▅▅▄ █▆▊█ ▄██▉+
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch F1 menu to pixel scaling when it goes below 1080p
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oops, reverting a file I didn't mean to commit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clicking between buttons on the keycode entry UI no longer closes it (applies to both vehicle and door keycodes). Clicking outside the button area still closes it.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted deployment & colliders of all IO entities to prevent clipping into floors