130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                Fix scrollable view, adding tabs to player screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Brought throwable snowball impact effects in line with effects from snowball gun
 
                
                
                
                
                
             
         
        
            
            
            
                
                Option to destroy a lock on a modular car now becomes available at 25% module health (was 15%).
Still WIP, ported all basic code lock functionality to modular car locks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to drag non-cassette items onto the portable boom box
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix streamed radio audio looping incorrectly if the players performance drops below 10fps
There is likely still some stuttering but it should recover once performance improves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added null check on the conditionals list in ConstructionSkin.SpawnGibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added canvas scaling to a bunch of other dialogs
- modified codelock scene*
- electrical branch prompt
- counter
- RF reciever
- RC camera
- rust+ notification
- draw pumpkins
- spraycan skins
- timer prompt
- drone marketplace
 
                
                
                
                
                
             
         
        
            
            
            
                
                Gathering icons and weapons box
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed more UI too small on 4k screens
- codelock
- assign sleeping bag
- rename sleeping bag
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Creating player view ui with stats
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply the updated external wall behaviour to ice walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from networkgrid_layers
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Update to industrial conveyor module mesh 
 - fixed holes in mesh (where pipes would cover but would be exposed without pipes) 
 - updated LODs (gibs were already fixed)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fix bouncing off wall frames when climbing up & down netting by adding "block player movement" collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed getting stuck on the top of netting placed in wall frames
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable bounds check from earlier, it marks a bunch of stuff as changed incorrectly
Gib setups
 
                
                
                
                
                
             
         
        
            
            
            
                
                Storage Adaptor prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Conveyor setup, icons, etc
Running RecalculateBounds now marks a prefab as dirty in the prefab editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed underwater effect on the lowest quality setting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lake / River normal fix on low quality
 
                
                
                
                
                
             
         
        
            
            
            
                
                Developer menu (f1 menu) scales with resolution so it's readable at 4k
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Merge from main -> steam_auth_tracking
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP replacing modular car key locks with code locks
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated industrial crafter module 
 - split lights off to their own uv to control progress bar 
 - updated lods
 - updated prefab 
 - added textures and materials for the lights
(this may change if/when we get a fix for the standard shader uv1 offset settings)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add IOEntity.debugbudget and IOEntity.debugBudgetThreshold convars, prints out the entities taking up IO budget time if the total takes longer than the threshold
Modified LiquidContainer to only update it's drain targets when a circuit changes, not during UpdateOutputs
UpdateOutputs generally happens as part of a circuit change so we were doubling up work, this was exacerbated by long chains of water catchers getting drained immediately as water is produced
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated cake tunnel entrance greybox
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed quality for normals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed env fish above water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Final'ish lighting for Outpost
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Early out of everything if water layer is not visible
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rearrange checks & add a few comments
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from steam_auth_tracking
 
                
                
                
                
                
             
         
        
            
            
            
                
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