224,005 Commits over 3,684 Days - 2.53cph!
Fixed a Lua error when receiving a text chat message from the srcds console
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Fixed clipping inside fireplace
FPArms: improvements to skinning and triangulation around the metacarpophalangeal joints
Merge branch 'master' of sbox
iron fences - adjusted col
Metal Fences - requested change to move pivot to bottom of each panel and gate
Merge Snowmobile -> Arctic Bases
Merge Snowmobile -> Arctic Bases
Improved lean anim code some more
Revert
68409, restore suspension changes
Update .addon
Update tileset_golf_basic_128.vmap
Update platform_move_2.vmap
Fixed bugs on hole 6/8
Added hole 9
Update minigolf_funland.vmap
Customize scene minor style adjustments
Alternative way to rotate render scene view
Move cursor when hovering render scene
Metal fences - gib models for gates that lacked them
Merge branch 'master' of sbox
Tweaked colors and material settings of a bunch of common props that were standing out or looked weird in certain lightning conditions. Made a lot of them slightly darker to blend better in interiors. This mostly affects older props that have lighter diffuse than recent ones.
Removed more legacy entities
trigger_autosave, tanktrain_aitarget, tanktrain_ai, func_reflective_glass, other entities that are in the fgd but do not show up in Hammer
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cherrypicking lunar_newyear2022 changes
iron fences - adjusted pivot down
Merge branch 'master' of sbox
Switch PlatformEntity to pure LocalVelocity movement
Adds ModelEntity.MoveWithVelocity method.
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merge from lunar_newyear2022
Changed the layers of light meshes inside the arctic lab modules
Added dimming volumes to dome radar
Scene2Prefab
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Citizen+FPArms source updates
Game uploader, packed game downloader
Fixed Content not clearing between games
Removed func_movelinear and func_rotating from the fgd, use ent_platform instead
Fixed KeyframeEntity setting player positions to NaN in certain cases
Temp building exposure post file for later
Addon mount path cleanups
Add base/code/ and /code/ resource files when packing game addon
Cleanup
Cleanup
Make sure /downloads/assets exists before trying to use it
Client can download and use new package format
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Changed the layer of the light meshes above doors to Default to minimize cubemap issues when entering interiors
Scene2Prefab