224,870 Commits over 3,714 Days - 2.52cph!

2 Years Ago
Remove mdllib
2 Years Ago
New bump reaction animation code. Also changed sitReaction from a bool to a trigger.
2 Years Ago
Remove utils/workshopcfg
2 Years Ago
Remove tools/txtedit
2 Years Ago
Make the tag query exclude unselected options for mutually exclusive tags Example: searching for monthly will exclude biweekly and weekly in case some server has all of them specified for some reason Also fix servers not refreshing when changing tag filters the first time
2 Years Ago
Merge from cine_anims
2 Years Ago
Remove unused devtool python scripts (source1_port_scripts, source2_reintegrate_main)
2 Years Ago
Merge from keycard_anim_improvement
2 Years Ago
Remove the other source mdl import code from modeldoc utils
2 Years Ago
Fixed keycard entity model using a RendererLOD instead of a LODGroup (it moves, so it can't be a static RendererLOD) Added support for third person keycard model to change colour to match item (used to only show red) Swiping a keycard now triggers the attack animation
2 Years Ago
Completely remove cs_mdl_import util
2 Years Ago
Only update material preview for fast texture tool on activate, see if that fixes crashes
2 Years Ago
Refactored MagnetCrane into a subclass of GroundVehicle, using VehicleEngineController. Plus other refactoring and cleanup. Still WIP.
2 Years Ago
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2 Years Ago
added new params (forwardReaction and rightReaction) for driving, hooked up to reaction anim blendtree, removed reaction state and transition from sitting state
2 Years Ago
Iron fence - col shape tweak Merge branch 'master' of sbox
2 Years Ago
Expirable SyncContext refactor * Rename MainThreadContext to ExpirableSynchronizationContext * ExpirableSynchronizationContext supports having multiple live instances on different threads * Added SyncContext static class to handle resetting on session end * MainThreadContext.Instance is now SyncContext.MainThread etc More control over addon tasks running on worker threads * Added an ExpirableSynchronizationContext for worker tasks * WorkerThread.Start() spawns a bunch of long running tasks to process addon tasks off the main thread * WorkerThread.Stop() causes those worker tasks to exit, can be restarted later * Stop worker threads during hotload * Fixed case where addon tasks that refuse to cancel could keep running forever on a worker thread
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
Disabled the bump anim code again until the new system is set up.
2 Years Ago
2 Years Ago
Refactor how mixed baked lights are calculated to later support multiple lights at once Removed unused lightbinner that was mostly just duplicated code Fix data structure of light info compute buffer to support multiple baked mixed shadows and cleanup Reorder data structure, give support to more than 2 cascades for mixed lights, add vignietting for shadows on multiple static lights at once Up our shader ABI, document changes, and rename elements of that enum to better clarify Make lighting data structure from shader match what's on cpu side Multiple mixed shadows support, fix sunlight bugs with multiple mixed shadows Pass number of mixed cascades to shader Naive shadow atlas downsampling test Consider mixed light shadows for atlas downsampler too Add cvar to maximum mixed light shadows, make a lot of this clientside Add option to render mixed shadows only on viewmodels Fix self shadowing on dynamic objects with mixed shadows Add helper method to get the wanted shadow sampler given the context, clean up code Pass viewmodel shadow sampler on the shader side Viewmodel shadows on mixed shadows 🙏 Cleanup lightcomponent, reenable shadow fading Remove unnecessary debug pragmas Actually don't need VFX ABI change, old shaders will simply not receive shadows, no need to break them
2 Years Ago
Initial commit Barebones game, map, and player controller Use simple namespace declaration
2 Years Ago
Removed majority of legacy entities
2 Years Ago
Fixed DIconLayout counting border size 2 times when laying out icons (Community Contribution) Flash the game window when loading screen disappears to let the player know the loading is finished Fixed hook.Add giving a less than useful error when given a nil to second argument
2 Years Ago
2 Years Ago
FPArms: made punch hits snappier (approx. 200ms to hit now), separated punching anims into their own vmdl prefab
2 Years Ago
Security light - git #176
2 Years Ago
Excavator puzzle reset bounds no longer exceed prevent building volume S2P
2 Years Ago
Fix DIconLayout (#1873) x starts at m_iBorder, not zero, so it should be compared to max width including the left side border
2 Years Ago
Try having resourcepaths like this
2 Years Ago
Optimizations
2 Years Ago
Moved SceneSunLight to engine, removed hacks
2 Years Ago
Large furnace now provides a small amount of heat and comfort - in line with other cooking/smelting deployables
2 Years Ago
Update uf_wooden_gaps.vmap
2 Years Ago
Put motionsensor.GetColourMaterial behind a clientside permission.
2 Years Ago
Security light - adjusted col and added new emissive map Merge branch 'master' of sbox
2 Years Ago
Pass selfillum to material helper
2 Years Ago
source updates
2 Years Ago
Added NextBot.GetLastKnownArea and NextBot.ClearLastKnownArea
2 Years Ago
More river fixes
2 Years Ago
source update
2 Years Ago
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2 Years Ago
3p keycard - Added holdtype, override controller & anims
2 Years Ago
fixed pickle jar desc typo
2 Years Ago
Get the parameters from shared standard ps code in sbox_pixel, dont include the shared standard ps code include into it
2 Years Ago
removed Pickup start debug print
2 Years Ago
Start cleaning up Render, moving to engine Putting all the ThreadStatic render state in one struct
2 Years Ago
Fixed file.AsyncRead returning garbage when the target file has no data
2 Years Ago
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2 Years Ago
vm keycard - fixed clipping issues when wearing gloves