223,974 Commits over 3,684 Days - 2.53cph!

2 Years Ago
Adding warning signs to the arctic garage door
2 Years Ago
network++
2 Years Ago
Merge Snowmobile -> Aux
2 Years Ago
Fixed some minor remaining suspension visual issues
2 Years Ago
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2 Years Ago
Fixed snowmobile terrain FX still playing when the snowmobile is visually slightly above the ground
2 Years Ago
Move Tomaha headlight light forward 5cm
2 Years Ago
Better achievement thumbnails Minor style adjustments
2 Years Ago
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2 Years Ago
Initial work on foliage perf optimizations - Alpha culling by clipping before we even get to the PS Make specular optional Fustrum cull triangles Experiment with culling during shadow pass for foliage Added transmission Swap branch materials to new shader Fix AMD specular issue Make trees more filled out Introduced culled_depth variant Merge pull request #141 from Facepunch/foliage-perf Foliage performance improvements
2 Years Ago
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2 Years Ago
Bind hammer properties to watersceneobject Add Render.IsRenderingMainView to check if current view is the main one, and not a monitor rendertarget
2 Years Ago
Initial work for HDR & SDR post processing switches Switch standard post processing to be both SDR & HDR Remove DoF quality setting, switch to DoF to HDR. Radius automatically picks better kernels Better scratch target Better uv calc for example post processing shader
2 Years Ago
Experiment with a slim launcher docker image that references the Rust server from a readonly volume
2 Years Ago
Add RemoveFlags to sceneview Move ripple texture data to a struct so we can have a cascade of them easily, fix clamping of ripple simulation position around borders Add water properties toggleable on hammer Floor view position so that sampling never gets fractional
2 Years Ago
Don't rebuild entire render scene when customizing parts Disable render scene rotation for now
2 Years Ago
Removed 'if ( !timedSave )' check in SaveRestore (issue from previous merge to Aux)
2 Years Ago
Merge Snowmobile -> Aux
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
Clear view blockers when camera is deactivated
2 Years Ago
Asset recompile uf_prop entity, allow us to disable camera collision or fade alpha when blocking view
2 Years Ago
Fixed snowmobiles not shifting audibly through all gears
2 Years Ago
Audio code edit
2 Years Ago
Other suspension adjustments, both snowmobiles
2 Years Ago
Do an extra raycast on the snowmobile skis to help with visual clipping into the ground
2 Years Ago
merge from lunar_newyear2022
2 Years Ago
phrases
2 Years Ago
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2 Years Ago
cherrypicking lunar_newyear2022 changesets, ignoring some to not stomp changes for arctic update
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
Woops
2 Years Ago
Don't simulate yourself when spectating somebody
2 Years Ago
Hud timer shows spectated player's time when spectating
2 Years Ago
Close menu when you click to spectate somebody
2 Years Ago
Add Stop Spectating button to game menu
2 Years Ago
Style fix Spectate other players Add a Spectate button to leaderboards if the player is in game Rebuild session leaderboard if player joins or sets new time
2 Years Ago
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2 Years Ago
arctic hazmat protection tweaks protection properties max = 3
2 Years Ago
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2 Years Ago
CCTV - greybox Aircon - single mount model and adjusted fan lods Merge branch 'master' of sbox
2 Years Ago
Output<T> with an enum now writes proper type to the .fgd
2 Years Ago
PlatformEntity: Fixed stop sound playing when Stop/ToggleMovement is called while the platform is in its TimeToHold wait state PlatformEntity: Fixed the rotation direction being backwards in-game compared to the visualization Added DebugOverlay to (Path)PlatformEntity (ent_text concommand) Merge branch 'master' of sbox
2 Years Ago
When uploading addons use a 64 bit int for scanned bytes for addons with manifests over ~2.1gb
2 Years Ago
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2 Years Ago
Dome radar LODs/Collider/Prefab setup Added stair colliders for smooth movement Scene2Prefab