142,145 Commits over 4,383 Days - 1.35cph!

3 Years Ago
Merge from shader-stdblends-extended
3 Years Ago
Fixed errors when opening "Rust/Standard Terrain Blend" material inspector
3 Years Ago
Merge from shader-stdblends-extended
3 Years Ago
Added strength control sliders to "Apply Vertex ..." properties in Rust/Standard shader set
3 Years Ago
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3 Years Ago
Added bindsubsurfaceprofile to Dracula Mask Updated SSS mask texture
3 Years Ago
Changed graphics quality names
3 Years Ago
Created and Added Bath Tub Planter Icon
3 Years Ago
exported basic new player anims first pass and updated the playeranimation.contoller
3 Years Ago
Added early model to rocking chair.
3 Years Ago
Expanded "Apply Vertex Alpha" to optionally affect AO
3 Years Ago
3 Years Ago
Added code for Rocking Chair
3 Years Ago
Ghost sheet no longer removes torso (so underwear can be worn underneath)
3 Years Ago
wr single 2 test
3 Years Ago
stake - updated prefabs & positioning after model updates
3 Years Ago
added female GhostSheet model
3 Years Ago
Weapon racks can force a rotation. Weapon racks can be set to create pegs or not.
3 Years Ago
Resolved incompatibility with $BlendModulateTexture and $detail Give sk_ally_regen_time a minimum value of 0.01 to avoid division by 0 And subsequent freezes due to infinite loops Lazily fix props with VortWarp shader crashing when entering water
3 Years Ago
Merge from shader-stdblends-extended
3 Years Ago
Updated Bath Tub FBX Scaling
3 Years Ago
Test rack item. More wip.
3 Years Ago
Cherrypick the backpack assets and fix them up
3 Years Ago
Fixed error in "Core/Generic" shader
3 Years Ago
merge from switch_inputs_io_fix
3 Years Ago
merge from planter_pickup
3 Years Ago
merge from halloween2023
3 Years Ago
Added custom rack type checks
3 Years Ago
Added extended options for "Apply Vertex Color" to most standard shaders
3 Years Ago
merge from graphics_dropdown
3 Years Ago
If custom rack type, always assume single slot
3 Years Ago
merge from SubmarineParentFix
3 Years Ago
merge from io_glow_fix
3 Years Ago
merge from vm m249 skinning fix
3 Years Ago
rocking chair untextured model
3 Years Ago
Reapply changes from ghost_sheet_fixes (move cloth bone controllers to a separate gameobject that is turned on and off via GameObjectLOD instead of turning off the LOD0 mesh entirely)
3 Years Ago
Count support
3 Years Ago
Clothing, NPC's
3 Years Ago
Player model rendering
3 Years Ago
Large trophy
3 Years Ago
Set a smallish default world size on ProceduralMapRailSimple
3 Years Ago
Train signal script
3 Years Ago
Train signals are now entities (but they don't do anything special yet)
3 Years Ago
Rebuilt rail splines again
3 Years Ago
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3 Years Ago
Tropy submit flow
3 Years Ago
3 Years Ago
Small trophy wip setup
3 Years Ago
Final car explosion force edits
3 Years Ago
Define sprinting and not sprinting open animations