224,004 Commits over 3,684 Days - 2.53cph!
Add leaderboard entries for session leaderboard ui
Navigate to session leaderboard by default
Initial work on foliage vertex data generator
Add FoliageVertexSwayGenerator node to editor
Display a gold crown over the #1 player's head
Move nametag slightly up if the player is crowned
Give bots a random completion time for debug purposes
Fix game end screen not showing top 3 players
update to icicle meshes
reduced the depth and reach to work better on railings
fixed a normal flipped mesh
Whitelist System.IO.StreamReader/TextReader ( explicitly the Stream constructor only )
Basic key bind menu
https://files.facepunch.com/matt/1b2411b1/sbox_VIhmptifiG.png
Remove old unused default controller binds
Allow changing audio output device in tools
Save key binds
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FPArms: updates to skinning (wrist/thumb) and skeleton (thumb)
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Added back removed tileset
Fixed missing models on minigolf park
Audio Device Selector (#151)
* Added audio device selector to then settings menu
A few AI data tweaks for the new portacabin building.
S2P.
Fixed hobo barrel pickup kick
Add more movement types to DoorHelper visualizer, and use that for ent_platform
Update base.fgd
Minor fixes to ent_platform
Fixed a typo in LogicEntity description
Start thinking about new addon system downloads
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Added foam pits to current holes
Arctic hazmat suit protection - slightly more cold protection
.item setup
icon
manifest
Created an additional prefab for arctic_portacabin_building_900_1200 with a different interior layout to add variety and added it to the scene
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Removed unused content
Merge branch 'main' of minigolf_funland
Moved Funland files to minigolf_funland/
Remove old FGD, update .addon
Added FileSystem.Mounted as the first param of Texture.Load calls
Update all Texture.Load calls to pass FileSystem.Mounted as the first param
Various fixes to RTS to get it to a runnable state
Hammer: Force uniform scale gizmo, this time only for non prop_static models
Fixed documentation comment for StandardPostProcess.Falloff
ent_path_platform - WarpToPoint also sets angles and fires OnPassed output on nodes
KeyframeEntity: Handle negative Time.Now intervals
Created static heater prefabs
Added heaters to arctic base
Fixed possible exception when baking !force
Fixed cliff shader shore wetness
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Change Title
File upload tweak, bugger buffer, timeout
include .mat because it didn't get included for some reason
new icicle meshes
12 prefab variants
lods
textures and materials
Fixed wiggle effect ordering under water