145,920 Commits over 2,498 Days - 2.43cph!

3 Years Ago
use correct RAWINPUT buffer size
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3 Years Ago
Add weapon switching and weapon selection Hud. Add give_weapon command. Add Entity.ClassName. Weapon world and view models hidden by default. Run character controllable physics on server when no player or player is a bot.
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3 Years Ago
3 Years Ago
Scene2Prefab
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3 Years Ago
Working on better diagnostics for script func compilation errors Added partPos to Unit's FuncParams as a lazy fix Limit of 10 comments per replay per user
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3 Years Ago
Return type consistency for Entity.GetRagdollOwner
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3 Years Ago
progress backup
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3 Years Ago
Crafting failure activity uses goal failure activity generators again, does some special case stuff for tooltip text Fixed potential NRE in AIAction.Break (check state, shouldnt happen so I added a warning) Strangers will no longer sit around the fire after leaving Role assignment activity no longer pops notifications
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3 Years Ago
CanFindBuildingForTarget now uses group entities instead of knowledge
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3 Years Ago
Type consistency for Player.TraceHullAttack, Player.GetObserverTarget, Player.GetRagdollEntity Player.IsFullyAuthenticated no longer returns the player object by doing something very wrong in singleplayer or for local server host Type consistency for NPC.GetEnemy, NPC.GetTarget, NPC.GetBlockingEntity, NPC.GIve
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3 Years Ago
Added powerlines to old monuments
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3 Years Ago
building anims
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3 Years Ago
More reliable webfs watch server, batch changes so clients don't try to load partially written files
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3 Years Ago
Added checks for components to BuildingFilterSet. IsStockpile condition now checks for the component rather than the category. Selecting carried items for a container will now skip clothes unless we registered them to the container.
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3 Years Ago
Fixed role UI labels being highlighted by the build button (gg duplicating text objects with tween components)
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3 Years Ago
implemented platform specific mesh builder things fixed bodygroup offsets fixed hudmessage ptrs
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3 Years Ago
fixed cliff around the quarry on testbox
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3 Years Ago
replaced links to prefab in the scene scene2prefab
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3 Years Ago
Removed knock-out effect from hammer & rock weapon data
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3 Years Ago
billboard_a files
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3 Years Ago
Manifest, Part 2
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3 Years Ago
Manifest
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3 Years Ago
Removed packages we dont use
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3 Years Ago
Decoupled player and controller
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3 Years Ago
Rotated electric poles in the compound
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3 Years Ago
Merge from main
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3 Years Ago
CodeGen
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3 Years Ago
CodeGen uses UNIX line endings instead of system ones
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3 Years Ago
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
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3 Years Ago
▅▊█▍▊ ▍▄█▊ ▉▊▅█▉
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3 Years Ago
Renamed some Rust.Workshop script files so the file names are identical to the class names
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3 Years Ago
Fixed settlement info UI showing bad value text
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3 Years Ago
SensesSystem init in bootstrap
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3 Years Ago
ChargePattern uses a direction func instead of angle laser gun shoot colors fixed pixelgroups have their own parameter collection
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3 Years Ago
fixed detailobjectsystem simd alignment
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3 Years Ago
progress backup
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3 Years Ago
Increased bin range
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3 Years Ago
More jobs
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3 Years Ago
Bin and radio size fixes No exit time on repair anim More job tweaks Merge branch 'master' of SkyCruise
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3 Years Ago
laser unit form 0 laser unit form 1 laser unit form 2
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3 Years Ago
Widget sound fix on NG panel.
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3 Years Ago
Fixes.
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3 Years Ago
Fixed scaling issues.
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3 Years Ago
Ship selection. Ship sel images made more consistent. Merge branch 'master' of SkyCruise
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3 Years Ago
Fixed passenger light complaints not updating
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3 Years Ago
Refund prop amounts reduce based on prop durability
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3 Years Ago
Fixed bad paint error message Fixed some props still using old entitlement unlock system Don't autosave before upgrading ships Was making bad autosaves
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3 Years Ago
Working on some event stuff for game modes, but ended up doing a bunch of other fixes and things along the way. Only committing some of what I've done here so this is probably a commit with errors.
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3 Years Ago
Cleaner tools
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3 Years Ago
Added a staff only paint type
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