164,441 Commits over 2,832 Days - 2.42cph!

3 Years Ago
Extras
3 Years Ago
NPC pathing rewrite. More reliable, new footpath system, no more rubber-banding. Also told bot players they're allowed to shoot while running after targets.
3 Years Ago
envfx progress
3 Years Ago
cherry picking #32009
3 Years Ago
HBHF now properly remembers settings
3 Years Ago
[d11][Audio] Optimised mine tunnel reverbs
3 Years Ago
[d11][Audio] Added reverb to supermarket, storm drain, sphere tank. Reworked Tunnel reverbs with new system.
3 Years Ago
Updated language files
3 Years Ago
Allow line primitives to be drawn with materials
3 Years Ago
cherry picking 31966
3 Years Ago
Moved weapon script files Updated language files Some HL1 translations Added missiing stuff How the hell did this not get into the previous commit
3 Years Ago
[D11][Tutorial] Fix for Issue #399, added a small frame delay so player ragdoll doesn't fly off
3 Years Ago
Manifest
3 Years Ago
3 Years Ago
[D11][Tutorial] Fix for issue #455, objects with BaseOven were not starting a fire due to burnable itemdef comparison
3 Years Ago
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3 Years Ago
Jenkinsfile
3 Years Ago
HL1 crowbar dmg convar
3 Years Ago
Jenkinsfile
3 Years Ago
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3 Years Ago
[D11] D11_Frontend shouldn't reference company logos at all. Not sure if I forgot to remove this before or it got merged back in.
3 Years Ago
More friendly errors when the weapons library is overridden with a non table
3 Years Ago
Added an _hl1 suffix to weapon_glock and weapon_mp5 to prevent collisions with CS:S weapon packs Moved weapon scripts to a separate folder inside scripts - scripts/weapons/ Weapons spawned by the map on HL1 maps get replaced with their HL1 counterparts Localization string for env_beam
3 Years Ago
[D11] [Tutorial] Update to tutorial map
3 Years Ago
CHIPPY-303: Added new replay format that stores current selected powerup index CHIPPY-303: Reworked status effect switching to work with the new replay format Added SwitchOnPickup to OptionsData CHIPPY-303: Reworked how selectables are switched again, now using SwitchOnPickup option Added Switch On Pickup option to input menu Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
3 Years Ago
[D11] [UI] updated the my games screen to the non gradient style, and updated the header and nav bar images to look better across a variety of backgrounds
3 Years Ago
Barney and Human Grunts will drop their usual items on death
3 Years Ago
[D11] [UI] Changed Leaderboard "Firearm Kills" text to say "Ranged Kills" as requested by Design.
3 Years Ago
func_breakable will use HL1 drop table on HL1 maps
3 Years Ago
[d11][Audio] removed old method timing/capsule based reverbs and added detailed reverb.
3 Years Ago
Taking a look at how bad saving would be to add again...
3 Years Ago
Merge from asset_bundles_4
3 Years Ago
Don't throw error when asset bundle that is part of asset bundle manifest does not exist
3 Years Ago
[D11] [UI] Uncommented the things because its screaming at me for more local variables
3 Years Ago
[d11][Audio] Reverb added to rocket factory interior
3 Years Ago
[D11] [UI] Commented out local variables associated with the debug log I commented out earlier.
3 Years Ago
[D11] Design request - increase lookatradius to 0.4
3 Years Ago
[D11] [UI] Fixed death screen staying open in certain cases where player would respawn too quickly. Commented out log that was causing errors when connecting to server.
3 Years Ago
Fixed QuadVertices SkyLight editable Fixed dedicated server error in SetupEnvironment Added Player.CameraRotation Added Rect.Expand Handles are screenspace
3 Years Ago
[d11][Audio] Fixed missing reverb volume and trigger assignments.
3 Years Ago
[d11][Audio] fixed missing reverb volume and reverb trigger assignments.
3 Years Ago
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3 Years Ago
[d11][Audio] Added reverb to Portacabins
3 Years Ago
[d11][Audio] Office Interior detailed reverbs added
3 Years Ago
[D11] missed this prefab change from 31600
3 Years Ago
adding source psd
3 Years Ago
added Radio01 prop Merge branch 'master' of Citizens
3 Years Ago
adding burning trap despawn Fx adding jumper model/texture/mat
3 Years Ago
[D11] [UI] updated the find join servers to the non gradient style, and made some other elements consistent across screens
3 Years Ago
tutorial polish trench eggs onion eggs, tweaks hunter eggs new turret control method