221,906 Commits over 3,653 Days - 2.53cph!

2 Years Ago
Update Chunk.cs
2 Years Ago
Add chunk collision shapes to world body so player movement works on it
2 Years Ago
Cleanup voxel shader
2 Years Ago
Loading screen when connecting and joining to a server
2 Years Ago
Server connect screen clean up
2 Years Ago
Change SetMaterial to SetMaterialOverride to keep it consistent with SceneObject
2 Years Ago
Make AssertX messages more clear
2 Years Ago
Introduce GSMaxVertexCount, CreateSampler as well as common texture attributes
2 Years Ago
ModelEntity.SetMaterial Make the API more clear as this is something people always happen to ask and unable to find
2 Years Ago
Mini dev wheel model Unicycle parts collection Populate custom parts when selecting a part type Fix misname Rebuild shit on hotload
2 Years Ago
fix intro powerup glow amount Merge branch 'master' of SpaceUsurperUnity
2 Years Ago
Move customize render scene to its own class to fix input problem
2 Years Ago
Fix menu not showing Customize tab generates preview from parts Adjust RenderScene position, size, & lighting RenderScene room and default position/rotation
2 Years Ago
Fix game metadata loading racing the HUD creation (no more empty crafting window)
2 Years Ago
.NET 6 + update all dependencies
2 Years Ago
Bit of cleanup Course timer, start/end checkpoints start and end timer Simple timer hud
2 Years Ago
More sculpts
2 Years Ago
Set max jump strength time to 1s Include roll in jump direction
2 Years Ago
steps map, and small changes to canyons map
2 Years Ago
industrial strip light - material group tweaks industrial strip light - updated model for material tweak industrial strip light - adjusted emissive values Merge branch 'master' of sbox
2 Years Ago
Fix compile error so the game runs, inefficient networking though
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Inland sculpts around new cliffs
2 Years Ago
Fixed ModelDoc GameData nodes without properties not deserializing correctly
2 Years Ago
Remove non existent projects from groups.vgc InteropGen: Adjust ArgDefinedClass for Resource Handles when the arg is not a return Added Model.ToString to include the model path Flush model game data node cache on model recompile Fixed Prop trying to get model game data of NULL model when its model is recompiled
2 Years Ago
MLRS art source backup
2 Years Ago
Added fake 2d tree cards + updated 3dsky scale
2 Years Ago
Desert cliff improvements. Road network Z pass
2 Years Ago
Tweaked how layouts are created Bind QFontDatabase Material icons
2 Years Ago
Settings tweaks !switch !release
2 Years Ago
industrial strip light and fixture - rotated to point upwards and fixed self ilum Merge branch 'master' of sbox
2 Years Ago
Art source backup
2 Years Ago
Prefabs, meshes and colliders for new portacabin variants / kept old ones intact for compatibility
2 Years Ago
Setup fake lag config values on game server init so they take effect after server restart
2 Years Ago
Added .vs/ to gitignore Fixed obsolete property warning
2 Years Ago
Bus stop prefab
2 Years Ago
Mark simple liquid as a non dev shader
2 Years Ago
Embedded button prompt tweaks, fixed analog stick position Fixed player 1's bindings always being used Moved ShootWhenAiming toggle to PlayerActions Centred toggle control !switch !release
2 Years Ago
Added required forward passes for core
2 Years Ago
Hammer: Offset drop targets by bounds for better placement https://files.facepunch.com/layla/1b0311b1/3byFPizZvI.mp4
2 Years Ago
Fixed titlebarless window size being out of sync until moved Added Widgets.UpdatesEnabled, SuspendUpdates struct Focus changes provide FocusChangeReason enum Global event on mouse pressed (so we can close popups nicer) Added DataModel.RowsChanged Added Widget.IsFocused, Widget.IsActiveWindow, Widget.FocusMode, Widget.FocusProxy Added Widget.IsPopup Added Menu.SelectedOption Only override native ptr comparisons if is a struct OnLineEdit_ connects not used Remove debug Add custom AutoComplete widget (this is gonna be easier than dealing with their bullshit) Combobox/LineEdit can use AutoComplete Console autocomplete
2 Years Ago
Use HDR buffer for bWantsFBCopyTexture
2 Years Ago
Fix snowmobile item definition IDs
2 Years Ago
Cleanup
2 Years Ago
3d unicycle in customize tab Part buttons start on top
2 Years Ago
Snowmobile wheel and terrain FX system final setup
2 Years Ago
Reset jump strength when not grounded too Navigate to a tab by default
2 Years Ago
Rolling sound a bit louder fixed dir case
2 Years Ago
Add note to dev hud