145,918 Commits over 2,498 Days - 2.43cph!

3 Years Ago
List all blogs on www.
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3 Years Ago
Remove query workaround
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3 Years Ago
Include user in rss commit feed
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3 Years Ago
Added id param to remove action Merge branch 'database-remove'
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3 Years Ago
Fixed q=2 penumbra hard edge on spot lights Fixed q=2 point light artifact when close to camera + penumbra size
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3 Years Ago
Factored database authentication to a separate method Added "remove" action for database entries Merge pull request #6 from Facepunch/database-remove Database "remove" action
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3 Years Ago
Remove gamemode player join team accept/refuse and use callbacks in Player.JoinTeam instead. Close team selection hud on accepted callback.
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3 Years Ago
Add Gamemode.OnPlayerJoinTeamRefused Merge branch 'master' of github.com:Facepunch/SandboxGame
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3 Years Ago
Making a level
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3 Years Ago
Added a method to disable navigation and warp to a position. Going to smart objects now warps to the interaction position and leaving them unwarps.
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3 Years Ago
Fixed SuppliesConsideration and Condition not correctly getting the settlement. GoToUnit action is a bit more lenient.
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3 Years Ago
luajit 2.1 + gc64
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3 Years Ago
bulletNum needs to be an Init param of bullet so starting funcs work properly laser robo unit bullet cantBeDestroyed property player damage force in json, timescale when leveling up powerup powerup changes, ffd powerup, timescale changes, powerup fsm actions hack laser robo unit movement powerup effect bullets wont be destroyed diamond skull bullet grows and glows as you get near it player bullet push force func to json
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3 Years Ago
Factored database authentication to a separate method Added "remove" action for database entries
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3 Years Ago
Resist file open exceptions because it might work, don't send file size/mtime over watch server
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3 Years Ago
Fix exception when retrying http request
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3 Years Ago
Coverage queries debug fix Added and toggled builtin async gpu read path to occlusion culling (testing)
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3 Years Ago
Gamemode.FindSpawnPoint takes player arg so gamemodes can choose different spawn points depending on team etc
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3 Years Ago
Data
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3 Years Ago
Fixed settlement housing and food needs missing their completion conditions Another attempt and cleaning up animation bool change callbacks
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3 Years Ago
Allow spectator team on hud
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3 Years Ago
Hook up team selection hud to Player.JoinTeam
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3 Years Ago
Compile fix
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3 Years Ago
Add Player.JoinTeam and Gamemode.OnPlayerJoinTeam (it's up to gamemodes to allow the team join or not)
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3 Years Ago
Cleanup
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3 Years Ago
Item.PickUp no longer adds the item to the unit's group (pending issues that this make unearth, but we need a better solution)
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3 Years Ago
Basic team selection hud
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3 Years Ago
fix size of _ignore_this_common_lua_header_ in both builds
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3 Years Ago
Animation component tick/bool change callback runs every frame to avoid potential lingering fuckery Fixed NRE when CookCookable process finished
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3 Years Ago
Fixed some cache issues preventing hotload from working over webfs
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3 Years Ago
Tweaks and optimizations to AO Fixed temporal AO motion vector frame delay
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3 Years Ago
Settlement leader keyword name fix, include claiming group in activity data
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3 Years Ago
Fixed buildingView NRE
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3 Years Ago
actually fix it...
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3 Years Ago
fixed 64-bit CVertexBuilder::Fast4VerticesSSE
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3 Years Ago
Removed EnableKinematic DebugCeilingHeight DebugAutoCrouch Fixed Crusher DebugDraw DebugTestGround, DebugStayGrounded DebugVelocity DebugControllerColliderHits
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3 Years Ago
fixed a bunch of boring todos
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3 Years Ago
Settlement levels, activity, keywords, enum gen
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3 Years Ago
remove R_CullBoxSkipNear, merge R_CullBox
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3 Years Ago
merge game lump handling in modelloader assert builds work
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3 Years Ago
Fixed StorageContainer and BaseOven order interaction
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3 Years Ago
Back to kinematic controller :S Fixed platforms
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3 Years Ago
Fixed auto turret order interaction
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3 Years Ago
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3 Years Ago
Show threads better in asset profiler
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3 Years Ago
Reverting accidentally committed ProjectSettings
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3 Years Ago
Moved Facepunch.System and Facepunch.Unity to asmdef
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3 Years Ago
Added missing folder meta file of no relevance
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3 Years Ago
Fixed interaction menu sort order (default interaction) on sleeping bags and doors Fixed being unable to pick up collectables Persistance++
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3 Years Ago
Make characters walk around in circles when not controlled or controlled by bot
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