224,002 Commits over 3,684 Days - 2.53cph!

2 Years Ago
Resolve obsolete ResourceId usage
2 Years Ago
Don't derive Asset from Resource... fix getting assets by id/path returning null (#150) Don't derive Asset from Resource, lets Sandbox.Game keep it's loaded assets instead of Sandbox.Engine Fixes case when assets are loaded across Client, Server, Menu and all stored under the same ID, meaning when you fetched by ID it would only be valid in one state.
2 Years Ago
Clear Asset dictionaries and dispose of watchers on Init/Shutdown
2 Years Ago
Attempt to fix another issue with mech baking
2 Years Ago
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2 Years Ago
Fixed mech stage calling ClearBehaviourDelay on the wrong type
2 Years Ago
merge from arctic_bases
2 Years Ago
Cover updated to match new cover art placement.
2 Years Ago
s2p
2 Years Ago
Added an inspector header to NPCSpawner to tidy it up
2 Years Ago
Merge from arctic scientist suit. Setup item. Refactored NPCPlayer loadout equipping. NPCSpawner can now specify loadouts. Made arctic base scientists spawn with new arctic suit. Updated AI Prefab
2 Years Ago
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2 Years Ago
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2 Years Ago
updated AI data for garages and dome. s2p
2 Years Ago
Initial work on foliage perf optimizations - Alpha culling by clipping before we even get to the PS Make specular optional Fustrum cull triangles Experiment with culling during shadow pass for foliage Added transmission Swap branch materials to new shader
2 Years Ago
Merge Arctic Bases ->Aux
2 Years Ago
Vehicle spawner edit
2 Years Ago
Merge Arctic Bases -> Aux
2 Years Ago
Give spawning snowmobiles 20 fuel
2 Years Ago
Endpoint is returned from api
2 Years Ago
Change menu to show Output as the device label
2 Years Ago
Tidied up the code and revert to default audio device if unavailable
2 Years Ago
Merge Arctic Bases -> Aux
2 Years Ago
Use CUtlString
2 Years Ago
Added temporary check hardcoded English translation for default audio device
2 Years Ago
The audio device will now properly change when selected and be remembered on restart. Need to investigate why device id is returning its friendly name, using workaround until then to test it works
2 Years Ago
- Don't destroy snowmobile when puzzle resets if it's moved - Snowmobile spawn now works with save and load
2 Years Ago
Add a way to get the active audio device name and set the current audio device by id
2 Years Ago
Update audio settings menu code test
2 Years Ago
Added missing material type to shipping container (900_a_blue_snow)
2 Years Ago
Move to AudioSettings
2 Years Ago
Added Sound.GetAudioDevices() IEnumerable<AudioDevice> type and started hooking up audio settings UI / progress
2 Years Ago
Remove old, unused ui Highlight friends in leaderboard
2 Years Ago
Merge from arctic_bases
2 Years Ago
Fix Slider not enabling form's save button when slid
2 Years Ago
Don't derive Asset from Resource, lets Sandbox.Game keep it's loaded assets instead of Sandbox.Engine Fixes case when assets are loaded across Client, Server, Menu and all stored under the same ID, meaning when you fetched by ID it would only be valid in one state.
2 Years Ago
Replay menu tweaks to include campaign and mode for each entry Use icon for co-op replays on replay menu Video page revert goes back to state from when the game last launched Mask for leaderboard mode button
2 Years Ago
Merge Snowmobile -> Arctic Bases
2 Years Ago
Merge from arctic_bases
2 Years Ago
Merge Snowmobile -> Aux
2 Years Ago
Steering again
2 Years Ago
Merge Snowmobile -> Aux
2 Years Ago
Don't show leaderboards when rankings are per-map Only show official maps when map selection mode is set to Official
2 Years Ago
Pull map cycle from game configuration rather than hard coded list
2 Years Ago
Steering and driving phsyics
2 Years Ago
Steering visuals
2 Years Ago
Snowmobile handling II
2 Years Ago
Snowmobile handling
2 Years Ago
Basic puzzle for snowmobile spawn testing
2 Years Ago
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