141,662 Commits over 4,383 Days - 1.35cph!

3 Years Ago
Dracula cape lods Dracula cape no longer hides hair Material adjustments
3 Years Ago
Make sure SourceTV bot is treated as bot in game code Fixes garrysmod-issues/issues/5575 Added navmesh.CreateNavLadder Arguments are: Vec top, Vec bottom, float width, Vec2D dir, float maxHeightAboveTopArea = 0 Weapon:GetTracerOrigin is now called for 3rd person view as well
3 Years Ago
Final torchholder enabled state. Blue bottomed atlas variant.
3 Years Ago
Updated skinning Proper burstcloth bone names
3 Years Ago
Torch flame & related files. Sorted duplicate ember files from a prior messy merge.
3 Years Ago
Major clean up in preparation for integration of accumulation-based DoF and AA
3 Years Ago
Merge from beltbar_text
3 Years Ago
Added ConVar.UI.showBeltBarBinds, defaults to false. Starting the tutorial defaults it to true.
3 Years Ago
Display actual keybind buttons bound for belt bar slots instead of just 1-6. Added Input.OnKeybindChanged event, called whenever a bind is changed. Belt buttons listen to keybind change event and update as required.
3 Years Ago
Merge from main
3 Years Ago
Show keybind text for belt bar buttons
3 Years Ago
Added OnTutorialEnded RPC to player, ready to be called in the future. Clear local time override when tutorial ends/aborts for player.
3 Years Ago
Merge from island_spawning
3 Years Ago
Tutorial crafting objectives are now highlighted in the crafting menu
3 Years Ago
Unsaved
3 Years Ago
Codegen Fixed helicopter IK Fixed more IK warning spam
3 Years Ago
Merge from PlayerRigUpdate/sep23merge to PlayerRIgUpdate
3 Years Ago
Removed the cinematic player avatar and accompanying convar (should no longer be needed with new model)
3 Years Ago
Cleaned up/compiled out old IK layer tests, can now play unarmed without warning spam Still lots of issues with holding weapons
3 Years Ago
Fixed a regression with spawnmenu "no models" message Safeguards against malformed .gma files New VertexLitGeneric parameters `$AllowDiffuseModulation` and `$NoTint` - both allow disabling color tint per material Vector:Mul() now supports VMatrix
3 Years Ago
Added high bone count test
3 Years Ago
Debug force open map no longer constantly turns the map on and off
3 Years Ago
Large explosion stuff & temp working files.
3 Years Ago
▆▄▇▉▅▇ ▋▅▉▄▄▍▄▄
3 Years Ago
Temporarily disable cloth sash
3 Years Ago
merge from cached_server_browser_2
3 Years Ago
Fix underwater lab floor assignments not working correctly sometimes when optimized loading is enabled Should fix the wrong number of underwater layer buttons shown on the map
3 Years Ago
▌ ▋▋▊▍▊▊▅ ▆█▌▌ ▊▋▍▉ ▄▊▋▇▉▆▅▅▅ █▄▍ ▌▋▍▌▌▆▄▉ ▄▊ ▉▌▋ █▇▌ ▇▋▇▆▉▉ ▇█▅█▌▉▊ ▊▉▉▊▋▇▉█ ▍▄▇▊ █▉▇▄
3 Years Ago
▆ █▄█▉▋▆▊ ▅▄▄▄▍▆▆ ▌▉▄▋▍█ ▄▍▋▄▋▅ ▆▉▍▉▊▇▆ ▊█▅▍▇▇ ▍▅▋ ▋▌▌▄▆ ██ ▆▄█ ▆▊ ▆▉▆█▋▊▍
3 Years Ago
Merge from post-radial-blur
3 Years Ago
Added ExplosionScreenBounceFade script
3 Years Ago
Added explosions overlay script
3 Years Ago
Fixed radial blur line endings
3 Years Ago
Small NRE fix to LensDirtinessEffect
3 Years Ago
Track which spawn location an island takes. Added a Return() function ready to call when we start returning/destroying tutorial islands. Free up the spawn location again when an island is done with.
3 Years Ago
Take a valid island position from the list each time we create an island. Doesn't re-use/release yet.
3 Years Ago
wip / testing
3 Years Ago
First version of post-process radial blur
3 Years Ago
merge from main -> global_networked_bases
3 Years Ago
Convert to static class, get rid of gizmo debugging stuff.
3 Years Ago
Initial FillEdges implementation for getting valid islands along the map boundary edges with no overlaps. Support for loops.
3 Years Ago
Reset index of trianglebuffer & indexbuffer when creating geometry buffer
3 Years Ago
Fixed map marker list going off screen when adding lots of markers
3 Years Ago
merge from wr_scale_fixes
3 Years Ago
merge from parachute_dismount_improvements
3 Years Ago
merge from water5-black-flicker-fix
3 Years Ago
Fill TC content
3 Years Ago
Encode all videos to mp4
3 Years Ago
Finish base videos Fixed uncompleted optional objectives preventing a mission from being completed once all other objectives are satisfied
3 Years Ago
Add videos for mission 2+3