159,613 Commits over 2,741 Days - 2.43cph!

3 Years Ago
remove collider from spike trap so unit's do get lifted up
3 Years Ago
reduced tile topper offsets by 0.5
3 Years Ago
version++
3 Years Ago
Oil tile topper works, increases cost of moving onto the tile by 1. Addded MovementCostModifier tag. Pathfinder uses the new cost modifier tag when searching.
3 Years Ago
Replaced Condition.CanPerieceveUnits only usage with new CanPercieveHostileUnits Fact Added FactTypes, expose desired result in editor for FactTypes.Bool PerceivedUnitData now stores Hostility
3 Years Ago
wip Oil tile topper basic setup. TileTopperView now has a bool for random Y rotation (defaults to false). Set to true for oil spills.
3 Years Ago
Added tooltip to spike traps
3 Years Ago
Added collision to spike trap spikes so units get lifted
3 Years Ago
more spike trap tile topper wip. added new TileDmg and min/max values, separate from the Burning dmg stuff so it can be used for general purpose map dmg stuff and stack with unit tile dmg.
3 Years Ago
Fix backspace bug in server console input
3 Years Ago
WIP spike trap tile topper. Tile topper map editor state now just loads all the tile topper definitions instead of manually adding them.
3 Years Ago
Tilefall now has a maximum number of times it can happen, set per map in the map definition files. Set max tilefall counts for all the maps. Version++
3 Years Ago
Can now use tab in tile topper editor mode to cycle through available tile toppers
3 Years Ago
fixed career manager name anchor in the team panel
3 Years Ago
tweak rammer skinning removing some basic platform/ tweak material adding skin tone body/ mask materials rerender icons, setting compression on all icons, cleaning up old icons
3 Years Ago
Prevent Ctrl+C from closing the server
3 Years Ago
null check flash anim controller (fix NRE on matcoutcome screen)
3 Years Ago
tweak daily challenge txt alignement
3 Years Ago
update sponsor objectives flash
3 Years Ago
WIP objective flash , getting latest
3 Years Ago
added Flash action to refresh
3 Years Ago
World space tooltips now work properly with render scale
3 Years Ago
Capture point and jump pad tooltips. Tooltips disappear after being hovered for 1.5 seconds. Removed tooltips layer from all collisions. Added game option to toggle map object tooltips.
3 Years Ago
Fix NRE spam when dragging scrollbars
3 Years Ago
Supersample the map renders, force 16:9 aspect ratio for them too
3 Years Ago
wip worldspace tooltips
3 Years Ago
another
3 Years Ago
scene fix
3 Years Ago
adding missing texture
3 Years Ago
remove enabled fog from avatar camera, tweak avatar post process
3 Years Ago
Switch to fast vignette in potato mode
3 Years Ago
TerritoryLocationSelector NRE fix
3 Years Ago
Only do short circuit backtracking on main power slots
3 Years Ago
Added yesterday's daily challenge score table to daily challenge panel. Changed daily scores server sends to include the seed (so each tables knows which update is for them - can return no entries so there wouldn't be a seed sent otherwise) Daily challenge table UI now handles ignoring requests if already awaiting an update due to multiple instances. Version++ Network++
3 Years Ago
merge from main
3 Years Ago
bundle fix
3 Years Ago
update camera prefab with fast vignette tweak textures aniso
3 Years Ago
merge
3 Years Ago
Added Christmas.Event
3 Years Ago
Added customisation price tiers. Added Default.pricing definition. Customsiation build tool now sets unlock prices based on tier settings.
3 Years Ago
adding tmp material font
3 Years Ago
tweaked main menu, fixed some button raycast, added vignette color to the tile definition setting updated the boardviw to load the corresponding vignette setting added WIP xmas definition/ skybox
3 Years Ago
Fixed PlayerBuildingPlacement tracking buildings being constructed poorly (we had lingering ids for buildings that had been cancelled), fixes NRE on load RandomAnimationTrigger action no longer uses costly DateTime comparison, opting for Action.TimeSince instead (perf optimisation) Added some additional AI profiler hooks Improved Facts profiling
3 Years Ago
menu element color now read their value from the tileset tweak main menu ui, the selected tab is now highlight (unselected was darken before), might make it more obvious that there is more than one tab
3 Years Ago
Remaining lights
3 Years Ago
switched team logo AO to multiscale, improved the way the outline is generated changed logo default color, fixed some UI element to work in different resolution
3 Years Ago
merge into main
3 Years Ago
protocol++
3 Years Ago
HAB grounding fix
3 Years Ago
fixed splitter output order