136,247 Commits over 4,444 Days - 1.28cph!

3 Years Ago
merge from /scan_test
3 Years Ago
merge from fix_map_compass_visible
3 Years Ago
merge from bandage_revive
3 Years Ago
Add support for 2d blend tree, copied over aimOffset layer Set some newer layers off until we properly enable/disable them at runtime
3 Years Ago
Add breathe layer
3 Years Ago
Update hand hold blend trees
3 Years Ago
Add left/right hand hold layers
3 Years Ago
Slight change to buoyancy shouldSleep rule
3 Years Ago
Make sure that boats which have been made kinematic by the buoyancy system wake up when their engine is started
3 Years Ago
Added Tools/Optimize/ItemModEntities with Planners/Update All and Find All, turns out the new held entity behaviour on every item that uses an ItemModEntity and a planner
3 Years Ago
Add a ray check like DroppedItem has
3 Years Ago
Add color picker tool Fix gap between slider and textbox Fix 3D paintables (egg suit) not painting in the right position
3 Years Ago
Use the same kind of kinematic disabling system on ragdolls as I recently implements for dropped items. Allows parented ragdolls on moving objects to sleep.
3 Years Ago
Added playerOnlyEntity field to ItemModEntity, prevents HeldEntities being created until the item is actually in a players inventory Enabled on medical syringe for now for testing
3 Years Ago
Spawn HeldEntities with `limitNetworking=true` so they don't spam network updates around world origin when the item is first created / split
3 Years Ago
Merge from reduce_warning_spam (editor only)
3 Years Ago
Remove the states with a period in their name in UI.Inventory.SelectedItem
3 Years Ago
Comment out the ContextMenu_ConvertPrefab menu item so it doesn't spam menu item warnings Comment out most of the editor utilities in TmPro.EditorUtilities
3 Years Ago
Merge main -> ServerSideRagdolls
3 Years Ago
Applied new lighting/fx to desk.
3 Years Ago
merge from DisableNonMovingItem
3 Years Ago
merge from fix_sprinkler_waste_water
3 Years Ago
merge from fix_server_save_ownerid
3 Years Ago
Prevent auto turret from being able to target through chainlink fence (include invisible layer in raycast)
3 Years Ago
Applied lighting to desk
3 Years Ago
Add some convars to control the selected tool, brush, size, and opacity so people can hotkey them They're variables so a bind like `bind L meta.add paint.selectedbrush 1` will cycle through all the brushes
3 Years Ago
fixed wall_full_b lods not being set in rendererlod script added variant conditional prefabs for wall.doorway, wall.window, wall.low, wall.half, roof, floor, floor.triangle setup in main prefabs of frontier skin
3 Years Ago
Keep store item elements all the same height
3 Years Ago
Switch item store to use flex columns instead of grid layout Hide footer of store item elements if they're blank
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Update Facepunch.Flexbox to get new features and bug fixes (prefabs shouldn't dirty themselves anymore hopefully)
3 Years Ago
Fixed dropped item container showing `james` when in streamer mode
3 Years Ago
CardPlayerData missed commit
3 Years Ago
Updated heli crate from sfx of military crate -> elite crate (to reflect the model change) Recalculate bounds
3 Years Ago
trophy 2023 lods gibs and icon
3 Years Ago
trophy render setup
3 Years Ago
Show the "in cart" tag when items are in the cart
3 Years Ago
NonSerialize ItemIcon.timedActionTime Climate (3 fields) Buoyancy.ArtificialHeight BasePlayer.firedProjectiles (pretty sure it wasn't serializing) WipeTimer.client_timeUntilWipe InstrumentKeyController.TimeInUse GlobalNetworkHandler.serverData Codelock.whitelistPlayers CameraMan.TargetEntity BasePet.inQueue Serialize UIInventory.underwearSkinPicker Crosshair (3 fields) BaseGameMode.corpseRemovalTime AutoTurret.attachedWeaponZOffsetScale LerpBetweenPointsBool.UseAsOffset (present in all monuments) Door (3 navmesh fields) BaseRidableAnimal (Dung fields) FogMachine.fuelPerSec
3 Years Ago
More improvements to "What fields is unity serializing"
3 Years Ago
Minor code adjustment Allow poster rendering during render.RenderView
3 Years Ago
Gray out non-tradable/marketable items you already own cause there's no point buying more Don't allow adding non-tradable/marketable items to your cart more than once
3 Years Ago
Merge from main -> backpacks
3 Years Ago
Put items you already own last If you already own an item, show a tag on the UI with how many you own
3 Years Ago
Prevent empty gun sounds when trying to secondary fire certain weapons underwater Init vectors when GetSequenceLinearMotion fails Fix env_skypaint flickering when not given a valid sun normal Do not allow HL2 helicopter to be dissolved by AR2 altfire Fixed func_instance's overriding base map revision Fixes for default ammo hud interactions with SWEP:CustomAmmoDisplay
3 Years Ago
Order limited item store items by name to match Steam Order general store items by item ID descending to show newest first
3 Years Ago
legacy bow entity updates
3 Years Ago
Updated wording on Rust+ pair screen to make it clearer what is enabled or disabled
3 Years Ago
merge from twitchrivalsiv
3 Years Ago
wip twitch trophy2023 - still need to lod and set up prefabs etc