145,982 Commits over 2,498 Days - 2.43cph!

3 Years Ago
Updated AO2/GTAO to latest; patched Toggled downscaled AO mode; 2x faster, same quality Viewmodel range AO tweaks
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3 Years Ago
tick
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3 Years Ago
Lot adjustment done at placement time.
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3 Years Ago
Add some retry logic to webfs network requests
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3 Years Ago
Grounding
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3 Years Ago
Checking a lower tickrate
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3 Years Ago
Fixed load game button tweens targeting wrong objects
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3 Years Ago
Revert "Fsm.ExecuteActions() now returns an IFsmActionSet that can be cancelled" This reverts commit 6a108a6e717ff4b9eee9d58368ec1861b696654d. Merge branch 'master' of SpaceUsurperUnity New way to cancel FsmAction sets
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3 Years Ago
Character Controller networking
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3 Years Ago
Updated lot to work from prefabs
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3 Years Ago
CmdAttack and CmdMove verification now checks the units belong to the player sending the command
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3 Years Ago
Autocrouch Fixed drag WalkCrouched Tweaked autocrouch Crusher Resize
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3 Years Ago
simplified playerGun params improved playergun color lerping improved player gun adding, gunNum property changed bullet loop to prevent modify error testing a pattern Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity cancel powerup ongoing Actions when deactivated
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3 Years Ago
Switch to loopback address when connecting to your own public IP
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3 Years Ago
Fsm.ExecuteActions() now returns an IFsmActionSet that can be cancelled
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3 Years Ago
Broken electric pole variant
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3 Years Ago
server ends player's turn if they send an invald/cheat/unverifable game cmd, but only if it's their turn (so they can't send an invalid cmd to end opponent's turn)
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3 Years Ago
server verifies clients can only surrender themselves with CmdSurrender
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3 Years Ago
Hapis compound monument prep
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3 Years Ago
▌▉▍ ▉▌▄ ▍▊▇▇▅▄▄ ▄█ ▆▍▇▊▅▆▌▆▊▇.▊▌▌▇ █▊ █▌▍▇▋▌ (▆▋▅ ▆▌▅▅█▌)
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3 Years Ago
Moved plugins to asmdef
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3 Years Ago
server now sets the cmd player ID on receive from client, based on their connection ID to prevent match player ID spoofing. added GameInsance.GetPlayerIDFromConnection()
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3 Years Ago
Billboards greybox
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3 Years Ago
Caves scene2prefab
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3 Years Ago
Possible fix for cave spikes pit resetting last wipe
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3 Years Ago
WTP terrain blend texture fix
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3 Years Ago
Added padding polygon strip to sewer tunnels to avoid sky clipping through at lower quality levels
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3 Years Ago
Fixed UV direction being wrong on all watch towers
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3 Years Ago
Fixed entrance no build zone not working
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3 Years Ago
Fixed tutorial toggle on new game menu
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3 Years Ago
Added an avoid influence object to the ship entrance
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3 Years Ago
Fix toilet interaction point
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3 Years Ago
Fixed some bad prop placement collision math Also resized/reoriented several props to make them fit closer to the grid
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3 Years Ago
Menu pink again. Cliche UI particle test. WN content not aligned by geo.
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3 Years Ago
WN panel & widget
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3 Years Ago
Datebox behaves
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3 Years Ago
Consistent whatsnew asset titles.
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3 Years Ago
Fix Tab on Main Menu (again)
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3 Years Ago
Fixed snake icon, added THumbs.db to gitignore Disable colliders on props being placed Don't disable lights on props being placed More wall thinning
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3 Years Ago
Updated PCSS shadows to 2018.1 Fixed PCSS shadows for point lights + added blue noise Leveraged PCSS and blue noise w/ TAA for smooth penumbra shadows Fixed core/skin bug in normal blending Touched relevant shaders
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3 Years Ago
Fixed some really weird button configs in New Game Finish hooking up What's New Seling props will now deduct progress from a buy props monthly objective New score tracker icons, monthly objectives are 10% harder Filled in gradients for all remaining UnitVisual portrait backgrounds Fixed a bunch of UI/gameplay input focus issues
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3 Years Ago
Updated tools
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3 Years Ago
merge
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3 Years Ago
more work on inventory/radial menu, fixed an issue with animation
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3 Years Ago
Cleanup.
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3 Years Ago
Unbroke mm tooltips.
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3 Years Ago
Rocket logo doesn't look like it's crashing into the ground. Whatsnew panel backup Backup Whatsnew & related widgets/prefabs. Merge branch 'master' of SkyCruise Mainmenu.
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3 Years Ago
Woodcutter AI now uses similar logic to general stockpiling AI but only stockpiles logs. Same as above for Stonecutter. Added a quarry to testbox.
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3 Years Ago
Add left and right hand socket names to player model. Add Weapon.HideModel and Weapon.AttachToPlayerModel (probably come up with better names)
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3 Years Ago
Cleanup
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