223,909 Commits over 3,684 Days - 2.53cph!

2 Years Ago
Made power arrow unlit to make more visible Updated hole 4
2 Years Ago
Fixed missing rail on catwalk tileset
2 Years Ago
Updated hole 4 Update minigolf_funland.vmap Update tileset_golf_basic_128.vmap
2 Years Ago
Drop thumbnail dynamic combo from cpp
2 Years Ago
Account for child particles for particle thumbnails Remove thumbnail dynamic combo
2 Years Ago
Minor cleanups in entity files ent_path_platform improvements Added "WarpToPoint" input Added "Length" property (used for turn angles) Fixed turn angle calculation when using non default Forward Direction Added 'movement_path' entity, which has extra properties and outputs for ent_path_platform movement_path has OnPass output and "Speed" property.
2 Years Ago
Tweaked hole 1 Added hole 2 added hole 3 added hole 4 Updated main map with new holes Tweaked tilemap Create spinner_l.vmap Create spinner_wheel_1.vmap
2 Years Ago
Disable reflections when we run out of memory Fix 1px border in high quality reflections, fix hq reflections being offset when using non-dev console
2 Years Ago
Arctic base scientists now spawn with a 50% chance to be able to use healing items. AI prefab update. S2P.
2 Years Ago
merge from main
2 Years Ago
Scientist loadout for healing item
2 Years Ago
Introduce thumbnail rendering mode for translucent objects(still needs shaders to be compiled) Update color writes for thumbnails
2 Years Ago
Update RD api to latest
2 Years Ago
Set a neutral color for thumbnails for blending
2 Years Ago
merge from main
2 Years Ago
merge from ai_healing (not used by any AI yet)
2 Years Ago
Updated tilemap+ main map and added prefabs
2 Years Ago
Better uv calc for example post processing shader
2 Years Ago
updated snowmobile albedo and ao
2 Years Ago
Add Right click events Add ListView<T>, hide DataList<T> - make shit easymode ListView, can get selection list, right click context menus
2 Years Ago
Fixed possible NRE when updating TMP sprite lookup table for speech
2 Years Ago
Updated tilemap to include new height change + added supports to the tiles Updated Main map to reflect new support change
2 Years Ago
Fixed snowmobile hand IK
2 Years Ago
Better scratch target
2 Years Ago
Merge Snowmobile -> Aux
2 Years Ago
Reduced max steer angle further at high speeds
2 Years Ago
Change Model GetOptimalViewInfo to use the render bounds instead of hull Updated some model thumbs
2 Years Ago
Merge Snowmobile -> Aux
2 Years Ago
Fix server compile
2 Years Ago
Steering edits
2 Years Ago
Remove DoF quality setting, switch to DoF to HDR. Radius automatically picks better kernels
2 Years Ago
Switch standard post processing to be both SDR & HDR
2 Years Ago
Snowmobile suspension experiment. Significantly smoothes out the snowmobile's operation
2 Years Ago
Hammer: Change tile grid step height to 32 increments
2 Years Ago
Initial work for HDR & SDR post processing switches
2 Years Ago
Hammer: Add 32 and 64 to GetStringForCornerHeight to see if that fixes things
2 Years Ago
Hammer: Mark tile helpers dirty when editing properties
2 Years Ago
Merge from Aux
2 Years Ago
Add test property to enable dynamic ambient occlusion on dynamic objects, add check if view is rendering on main view Remove silly assert on shapemanager Add monitor view flag to SceneViewFlags_t Fix assertion and rendering issues on tools with reflections
2 Years Ago
Potential DeployedRecorder server NRE fix
2 Years Ago
Wheel and tread rotation now animating at the correct speeds (both snowmobiles)
2 Years Ago
Merge from snowmobile
2 Years Ago
Merge from PolarBear
2 Years Ago
Merge from arctic_bases
2 Years Ago
Take max spin slip for visuals instead of min
2 Years Ago
Terrain asset
2 Years Ago
Fixed mounted player clipping issues: - Snowmobile entity bounds height increased to include the player's height. - Added a new vehicle clipping mode that does a linecast instead of capsule cast, to stop players getting dismounted for hitting trees at speed etc due to their capsule vs. snowmobile size.
2 Years Ago
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2 Years Ago
Snowmobile FX on snow WIP