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Fixed mountable instruments not playing sound if the local player (not on the instrument) was mounted to something
Merge Main -> rail_network
Merge TrainOnRails -> rail_network
Fixed magnet crane jittery driving feel (due to interpolation setting). Non-movement rotation is still jittery, that's a more ingrained issue.
Magnet Crane turning was still feeling too fast on a live server. Removed the additional steering torque.
subtracting cs
69132,
69093,
69091,
68657,
68908 - reflex update causing compatibility issues with AMD GPU's, game running at 3FPS
subtracting cs
69132,
69093,
69091 - reflex update causing compatibility issues with AMD GPU's, game running at 3FPS
Cleaning up methods for height query. Can now query height for any time and state.
merge from LoadingScreen_02 (minor fixes)
fixed more text overflow issues
merge from LoadingScreen_02 (fixes / improvements)
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Minor magnet crane tweak after further testing
Fixed work cart gravity calculation being backwards (so uphill was faster, downhill slower)
GenerateRailMeshes now generates a TrainTrackSpline script with a spline that the train can follow. WorkCart can now run on the above-ground rails - but not very accurately as the drop to terrain height that the real tracks use is so far ignored.
TrainIsland track testing scene
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Unity was automatically recalculating the Magnet Crane inertia tensor as the crane arm moved, causing it to get pretty unstable if the arm was up high. Now manually overriding the intertia tensor with values that essentially treat the arm component as weightless (we already did this with the centre of mass).
Magnet crane braking/steering
Updated textures for a specific button and hoverball models
Final height & splat polish on north side
Don't show server details on loading screen when streamer mode is enabled
Fix server details not showing on loading screen when reconnecting to the same server
Just about done splatting the north
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setup a save file for testing.
- Fixed controls working while magnet crane is still starting its engine
- Completed magnet flag TODO
Improved accuracy when raycasting at steep angles by decreasing the orthographic size
Revert timeout and colour changes for testing
Simplified magnet crane steering code - use torque force only
Cleanup command buffers when quitting the game (probably not an issue in builds)
Magnet crane brake power increase + minor code edit