162,025 Commits over 4,597 Days - 1.47cph!

2 Years Ago
recalculating nrender bounds properly after vertices and indices assignment
2 Years Ago
giving mesh the same name as its entity
2 Years Ago
corrected entity bounds
2 Years Ago
Gesture pack description
2 Years Ago
Merge from silo_cam_fix
2 Years Ago
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2 Years Ago
Fix NRE's when connecting to some cameras in the missile silo
2 Years Ago
ForceOption error handling refactor
2 Years Ago
Rendering
2 Years Ago
cleanup on carving function
2 Years Ago
merge from main
2 Years Ago
subtracting 107340
2 Years Ago
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2 Years Ago
merge from reenabled_kayak_flow_speed
2 Years Ago
Cleanup
2 Years Ago
Smoke atlas & related.
2 Years Ago
merge from qol_io_arrows -> main
2 Years Ago
Fix telephone and CCTV camera port arrows not working
2 Years Ago
Unsaved
2 Years Ago
Fixed impact effects not firing properly when a shield is hit by a server side projectile (auto turrets, scientists)
2 Years Ago
Much improved system to sync shield position/rotation to server, send shield pos/rot in model state
2 Years Ago
Subtitle and pack info description
2 Years Ago
Media asset changes + updated item store page with gesture pack ID
2 Years Ago
Merge from main
2 Years Ago
More HUD merge fixes
2 Years Ago
Fixed being able to equip weapons on non valid weapons by changing item in the currently equipped slot via the inventory screen
2 Years Ago
Fixed being able equip a shield by itself by scrolling through the belt bar
2 Years Ago
Merge from cine_anims
2 Years Ago
Name and icon assigned to cinematic gestures (better display if used on gesture wheel)
2 Years Ago
merge from main -> qol_io_arrows
2 Years Ago
Merge from fix_community_ui_nre -> main
2 Years Ago
Fix NRE from CommunityEntity if disconnecting from server with inventory open
2 Years Ago
Merge from cine_entities
2 Years Ago
Fixed material changes which altered emission of some cinematic point lights
2 Years Ago
Merge from gesturepack
2 Years Ago
Fixed RPS UI appearing in demos
2 Years Ago
Merge from main
2 Years Ago
Fixed a case where players couldn't interact with RPS games if they don't own the pack
2 Years Ago
Fixed gesture pack id Disabled force unlock on new gestures, now requires pack to be owned to be used or placed in a gesture wheel
2 Years Ago
Fixed release interaction showing up for all clients and not only for the pulling player
2 Years Ago
Fixed battering ram going crazy when hit by an HV Set repair target items for ballista and catapult
2 Years Ago
Set the battering ram door position sync to fixed update Battering ram protobuf
2 Years Ago
Wip battering ram head install system
2 Years Ago
updated t1 smg name lowered max ammo capacity of Handmade SMG
2 Years Ago
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2 Years Ago
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2 Years Ago
Make Alyx as sniper in episodes appear as Alyx in killfeed Display a non halting error when teamID would not network correctly Fixed crashes with missing physics objects In bone followers and info_radial_link_controller
2 Years Ago
siege tower bug fixes. added construction meshes
2 Years Ago
Update: Emit all 10 frames of snapshot - Also emitting UnityFrame as a CompleteEvent, so it's always visible in the profiler - UnityFrames are now numbered This produces a 160mb snapshot on Craggy (taken immediately after spawning), will need testing on larger worlds (and this is before proper labels) Tests: opened snapshot in perfetto - saw all 10 frames
2 Years Ago
sculpting progress - corrected offset to align pivot to bottom of block - basic carving, takes a small radius chunk out on-hit with piercing damage - corrected mesh update to clear previous data correctly - corrected physics mesh bake to assign collider back correctly