162,027 Commits over 4,597 Days - 1.47cph!

2 Years Ago
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2 Years Ago
t1 smg sounds
2 Years Ago
Fixed tutorial placement snapping not working
2 Years Ago
Merge from t1smg
2 Years Ago
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2 Years Ago
Holster and backpack offsets
2 Years Ago
Fix NRE when ADS shooting with a silencer equipped
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
Battering ram back door opening/closing
2 Years Ago
merge from fix_npc_death_icon -> main
2 Years Ago
Reapply references from loadouts -> NPCs so the death icons work - got missed by plasticscm somehow
2 Years Ago
Merge from main -> fix_npc_death_icon
2 Years Ago
merge from fix_map_zoom_numbers -> main
2 Years Ago
Fix map grid text labels not rendering properly depending on zoom & map size - this changes map grids to be slightly different sizes depending on map size (146.3 target, 152m on 3500, 150m on 4500) - however the grid is now is correctly centered on the map - number of grids = Floor(MapSize * 7 / 1024) - size per grid = MapSize / number of grids This also fixes teleport2grid not working on certain map sizes (like 3500) - this was due to the map rendering 24 grids (breaking at different zoom levels too) instead of 23 grids (3500 map size = 23.92 grids)
2 Years Ago
Battering ram cabin detailed colliders
2 Years Ago
Tweaked terrain blend settings on small arctic rock formations
2 Years Ago
Add debug convar for fire melee, fix some events being dropped
2 Years Ago
wolf sound updates
2 Years Ago
Fix error caused by adding already present key to dictionary, fix distance check being inverted
2 Years Ago
Restored battering ram placeholder animations Steering wheel IK Better colliders
2 Years Ago
Fix NRE caused by dictionary trying to add an already present key
2 Years Ago
Fix wolf circling corpse for a long time sometimes when moving to eat
2 Years Ago
Prevent wolf walking underwater, it'll give up thechase if the player starts swimming
2 Years Ago
Reduce odds of wolf attacking animal when it's likely it'll lose
2 Years Ago
Fixed LOD issues in rock_formation_huge_e
2 Years Ago
Merge from fix_get_building_priv -> main
2 Years Ago
Fixed paddling pool water being invisible inside canyons
2 Years Ago
updated attachment targets, also turned viewmodel renderer back on
2 Years Ago
Do not set commentary to 0 on map start Since we removed the commentary system entirely Fix "material __error is missing" error on map load Delete __screenshot_internal Move "SOLID_VPHYSICS static prop with no vphysics" to developer 1 Fixed crashes to do with render groups Minor cleanups
2 Years Ago
Raised steering wheel for animation test
2 Years Ago
Shader fixes
2 Years Ago
Meta files
2 Years Ago
Fixed pivots on driver cabin items
2 Years Ago
Script auto updates / compile fixes
2 Years Ago
Separated assets for placeholder animation
2 Years Ago
Moved battering ram hardware out of placeholder folder
2 Years Ago
sks balance + setup
2 Years Ago
Added battering ram hardware to entity, updated models and materials
2 Years Ago
Battering ram door wip settings
2 Years Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
2 Years Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
2 Years Ago
backpack skin icon fix
2 Years Ago
merge from t1smg
2 Years Ago
manifest
2 Years Ago
manifest.json and packages-lock.json
2 Years Ago
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2 Years Ago
TMP_ script changes
2 Years Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
2 Years Ago
CurrentVersion.cs