199,051 Commits over 4,140 Days - 2.00cph!
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Database class improvements
Rail terrain adjustments and mesh generation are done before the road ones (to match their layout / generation order)
merge from main/moremusic
Updated Bootstrap background image. Applied aspect ratio fitter to bg
New temp loading screen background image
Maintain 16:9 aspect ratio on the loading screen background image so it doesn't get squished
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mission position improvements
Increased rail ring smoothing parameters
Added rail ring corner postprocessing to road ring as well
Postprocess rail ring corners to smoothen their curves
weekly art sources backup
Fixed a crash with NPC:SetNPCClass
Cherrypicking Bill's script.
North almost fully finalized
Added tool for Petur to manage material swaps
Bent normals textures uploaded.
Magnet crane reverse steering improvement
Reduce magnet crane collision damage taken
Gave magnet crane wheels some more travel and adjusted wheel height
spawnfixes merge to main + skin stuff
Fixed item icon select sound playing when opening the inventory with an item equipped
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More refactoring and fixes
store last transition link
Moved a lot of the simulation around to allow for precomputation of various aspects. Removing the CPU simulation entirely.
position sample type tests
sampling tweaks and fixes
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merge from monument_lighting_upgrade
Reapply voice speaker change from yesterday, fixed NRE
Made Building environment volume slightly darker
Bandit town lighting update
Added environment volumes to all buildings and the dredge
Tweaked some of the lights
Scene2Prefab
Moving some settings to a global settings file